Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
20 |
Became a Scout (Explorer). |
2 |
21 |
Nena Hegan have no idea what happened to Nena Hegan – they found Nena Hegan's ship drifting on the fringes of friendly space. |
3 |
21 |
Became a Merchant (Broker). |
3 |
25 |
Imperial trade restrictions force Nena Hegan out of business. |
4 |
25 |
Switched to Scout (Courier) with previous rank. |
4 |
28 |
Nena Hegan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nena Hegan fail to help. Gain an Enemy. |
4 |
28 |
Nena Hegan inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
29 |
Continued as Scout (Courier). |
5 |
30 |
Nena Hegan's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Failed to qualify for Surveyor (Scout). |
6 |
33 |
Continued as Scout (Courier). |
6 |
36 |
Perform an exemplary service for the scouts. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Switched to Scout (Surveyor) with previous rank. |
7 |
38 |
Nena Hegan's ship is damaged, and Nena Hegan have to hitch-hike Nena Hegan's way back across the stars to the nearest scout base. |
7 |
38 |
Gain 3 Contacts. Gain 3 Enemies. |
8 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
A notable academic consults with Nena Hegan about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
42 |
Continued as Believer (Missionary/Humanitarian). |
9 |
45 |
A notable academic consults with Nena Hegan about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
46 |
Forced to muster out. |
10 |
46 |
Became a Drifter (Wanderer). |
10 |
50 |
Betrayed by a friend. One of Nena Hegan's Contacts or Allies betrays Nena Hegan, ending Nena Hegan's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Birth or Death involving a family member or close friend. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Accused of a crime. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |