Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
Work leads to a considerable breakthrough. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
26 |
Make a breakthrough in Ocie Martin's field. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Scientist) with previous rank. |
3 |
29 |
Caught cheating in some fashion, advancing Ocie Martin's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
29 |
A disaster or war strikes. |
3 |
29 |
Lost eye or limb. Fully recovered. |
3 |
29 |
The planetary government interferes with Ocie Martin's research for political or religious reasons. Ocie Martin continue working secretely. |
3 |
29 |
Gain an Enemy |
3 |
30 |
Promoted to Scholar (Scientist) rank 3. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
32 |
Win a prestigious prize for Ocie Martin's work. |
4 |
34 |
Promoted to Scholar (Scientist) rank 4. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scholar (Physician) with previous rank. |
5 |
35 |
Work leads to a considerable breakthrough. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Scholar (Physician) rank 5. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
39 |
A disaster leaves several injured, and others blame Ocie Martin, forcing Ocie Martin to leave Ocie Martin's career. Gain a Rival. |
6 |
39 |
Severely injured. Fully recovered. |
6 |
42 |
Promoted to Scholar (Physician) rank 6. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
46 |
An expedition or voyage goes wrong, leaving Ocie Martin stranded in the wilderness. |
8 |
46 |
Became a Agent (Intelligence). |
8 |
50 |
Befriended by a senior agent. |
8 |
50 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
54 |
Ocie Martin's work ends up coming home with Ocie Martin, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
54 |
Became a Drifter (Scavenger). |
10 |
55 |
Ocie Martin do not know what happened to Ocie Martin. There is a gap in Ocie Martin's memory. |
11 |
55 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
59 |
Encounter a Psionic institute. |
11 |
59 |
Tested for psionic powers |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Bankrupted by a rival. Gain the other trader as a Rival. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
67 |
Ocie Martin refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ocie Martin's faith. |
13 |
67 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Continued as Believer (Holy Warrior). |
14 |
69 |
Someone more charismatic but less devout than Ocie Martin has become Ocie Martin's superior. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Continued as Believer (Holy Warrior). |
15 |
72 |
Opponents of Ocie Martin's belief system ambush Ocie Martin. |
15 |
72 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Retired. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |