Retired Able Spacehand Pathpa Da-abkab  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 84 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 1 (-2) 1 (-2)111911
Talkative
 
Skills
Admin 1
Animals 0
Athletics (Strength) 1
Carouse 1
Deception 1
Drive (Track) 1
Electronics (Remote Ops) 1
Flyer (Wing) 1
Gun Combat 0
Gunner (Screen) 1
Language (Zdetl (Zhodani)) 1
Mechanic 2
Medic 0
Melee (Blade) 1
Navigation 0
Persuade 1
Pilot 0
Profession (Worker/Polymers) 1
Recon 0
Science (Life Sciences) 0
Seafarer 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman01
Navy Engineer/Gunner Able Spacehand14
Drifter Barbarian 12
Believer Mainstream Believer Lay Person05
Retired 03
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Inez Smith Ally 1 0 3 3 Irhadre (F/35)
Jar Payne Enemy 0 3 3 0 Geonee (M/27)
Dennis Vear Enemy 0 1 1 0 Cafadan (M/25)
Dennis Vear’s relationships have begun to affect the character.
Sebepeb Kapabpo Enemy 0 2 4 2 Bwap (F/24)
Lula Kildare Enemy 0 4 1 3 Dynchia (F/28)
Pake Enemy 1 2 0 0 Bwap (F/40)
Pake belongs to an uncommon alien species.
Relationship altered.
Pake has life-changing event that creates new responsibilities.
Pake is found or reported dead.
Soham Garrett Enemy 0 3 5 0 Humaniti (M/39)
A-pabsa Pethtapawa A-wabpa Ally 2 0 0 1 Bwap (M/19)
A-pabsa Pethtapawa A-wabpa has life-changing event that creates new responsibilities.
Fapa-a Sapaab Rival 1 0 1 0 Bwap (F/49)
Babwe-as Ally 3 0 1 2 Bwap (M/25)
Babwe-as has negatively life-changing event.
Adda Graham Rival 0 3 2 0 Kedepu (F/36)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 19 Spent the college years partying.
1 27 Failed as a colonist.
2 27 Failed to qualify for Worker (Citizen).
2 27 Submitted to the draft.
2 27 Became a Navy (Line/Crew) with the new title Crewman.
2 29 Vessel participates in a notable military engagement.
2 31 Attempt at commissioned failed.
3 31 Attempted to change assignments.
3 31 Switched to Navy (Engineer/Gunner) with previous rank.
3 32 A new romantic starts. Gain an Ally.
4 35 Continued as Navy (Engineer/Gunner).
4 39 Pathpa Da-abkab join a gambling circle on board.
4 39 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
5 39 Continued as Navy (Engineer/Gunner).
5 42 Advanced training in a specialist field.
6 43 Attempted to change assignments.
6 43 Failed to qualify for Flight (Navy).
6 43 Continued as Navy (Engineer/Gunner).
6 47 Pathpa Da-abkab foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6 47 Forced to muster out.
7 47 Failed to qualify for Performer (Entertainer).
7 47 Became a Drifter (Barbarian).
7 49 Attacked by enemies that Pathpa Da-abkab easily defeat.
7 49 Gain Enemy if Pathpa Da-abkab don't already have one.
7 51 Promoted to Drifter (Barbarian) rank 1.
8 51 Aging Crisis. Owe 60,000 for medical bills.
8 51 Retired at age 51.
8 51 Continued as Drifter (Barbarian).
8 52 Severely injured. Fully recovered. Owe 7,500 for medical bills.
9 52 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 54 Pathpa Da-abkab retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 56 Continued as Believer (Mainstream Believer).
10 57 A notable academic consults with Pathpa Da-abkab about a publication or documentary he is working on. Gain a Contact in academia.
11 60 Aging Crisis. Owe 60,000 for medical bills.
11 60 Continued as Believer (Mainstream Believer).
11 64 Pathpa Da-abkab refused an offer of inducements to betray Pathpa Da-abkab's faith. Gain 5 enemies.
12 64 Aging Crisis. Owe 10,000 for medical bills.
12 64 Continued as Believer (Mainstream Believer).
12 67 Pathpa Da-abkab faith is shaken.
13 68 Aging Crisis. Owe 50,000 for medical bills.
13 68 Continued as Believer (Mainstream Believer).
13 71 Pathpa Da-abkab secretly provide religious rites for a dying leader or noble, although they do not share Pathpa Da-abkab's faith. Gain an Ally in the family and a Rival who disagrees with Pathpa Da-abkab's choice.
13 72 Forced to muster out.
14 72 Aging Crisis. Owe 30,000 for medical bills.
14 72 Retired.
14 76 Moved to a new world.
15 76 Aging Crisis. Owe 30,000 for medical bills.
15 77 Betrayal. Convert an Ally into a Rival or Enemy.
16 80 Aging Crisis. Owe 10,000 for medical bills.
16 82 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 84 Aging Crisis. Owe 60,000 for medical bills.
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