Retired Initiate Ray Carson  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 84 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 4 (-1)111644
Watchful, Overly thick neck
 
Skills
Athletics (Dexterity) 1
Broker 1
Deception 0
Drive (Walker) 1
Electronics 0
Language (Oynprith (Droyne)) 1
Melee (Unarmed) 2
Persuade 1
Profession (Spacer/Crewmember) 1
Profession (Sports/Golf) 1
Recon 1
Science (Social Sciences/Belief) 3
Stealth 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 13
Merchant Merchant Marine Crewman03
Prisoner Inmate 12
Prisoner Fixer 03
Prisoner Thug 01
Believer Mainstream Believer Initiate13
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Thea Stephens Contact 2 1 0 1 Cafadan (F/34)
Thea Stephens belongs to an uncommon alien species.
Carolyn Willis Contact 3 1 0 0 Sylean (F/52)
Clair Jackson Enemy 0 6 5 0 Sylean (M/72)
Very bad falling out.
Claudia Kuhn Ally 6 0 3 0 Sylean (F/32)
Theodora McDonald Enemy 0 3 0 0 Darrian, Imperium (F/53)
Eudora Chavez Enemy 0 1 2 4 Geonee (F/13)
Eudora Chavez has negatively life-changing event.
Elwood Griffin Enemy 0 4 2 3 Zhodani, Imperium (M/23)
Elwood Griffin has life-changing event that creates new responsibilities.
Murry Cook Enemy 0 3 1 2 Darmine (M/30)
Minnie Mcarthy Enemy 0 3 1 4 Hanen (F/41)
 
Term Age History
1 18 Failed to qualify for Physician (Scholar).
1 18 Became a Drifter (Wanderer).
1 21 Gained a contact.
2 22 Continued as Drifter (Wanderer).
2 26 Attacked by enemies that Ray Carson easily defeat.
2 26 Gain Enemy if Ray Carson don't already have one.
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Continued as Drifter (Wanderer).
3 30 Offered job by a patron. Now owe him a favor.
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 34 A good deal ensures Ray Carson is living the high life for a few years.
5 34 Continued as Merchant (Merchant Marine).
5 38 Make an unexpected connection outside Ray Carson's normal circles. Gain a Contact.
6 38 Continued as Merchant (Merchant Marine).
6 39 Accused of a crime
7 42 Became a Prisoner (Inmate).
7 44 Make friends with another inmate; gain them as a Contact.
8 46 Switched to Prisoner (Fixer) with previous rank.
8 49 A guard takes a dislike to Ray Carson.
9 50 Continued as Prisoner (Fixer).
9 53 Scarred. Fully recovered. Owe 10,000 for medical bills.
10 54 Switched to Prisoner (Thug) with previous rank.
10 56 A guard takes a dislike to Ray Carson.
11 58 Aging Crisis. Owe 30,000 for medical bills.
11 58 Retired at age 58.
11 58 Returned to Prisoner (Fixer).
11 61 Lost eye or limb. Owe 5,000 for medical bills.
12 62 Aging Crisis. Owe 30,000 for medical bills.
12 62 Returned to Prisoner (Inmate).
12 65 Hire a new lawyer.
12 66 Promoted to Prisoner (Inmate) rank 1.
12 66 Paroled from prison.
13 66 Aging Crisis. Owe 60,000 for medical bills.
13 66 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 70 A romantic relationship ends badly. Gain a Rival or Enemy.
14 70 Aging Crisis. Owe 10,000 for medical bills.
14 70 Continued as Believer (Mainstream Believer).
14 72 Ray Carson is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
14 74 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
15 74 Aging Crisis. Owe 40,000 for medical bills.
15 74 Continued as Believer (Mainstream Believer).
15 75 Ray Carson refused an offer of inducements to betray Ray Carson's faith. Gain 5 enemies.
16 78 Aging Crisis. Owe 10,000 for medical bills.
16 78 Voluntarily left Mainstream Believer
16 78 Retired.
16 82 Betrayal. Convert an Ally into a Rival or Enemy.
17 82 Aging Crisis. Owe 30,000 for medical bills.
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