Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Spend time with an alien race. Gain a contact. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
Betrayed by a friend. One of Ressie Habborlain's Contacts or Allies betrays Ressie Habborlain, ending Ressie Habborlain's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Given specialist training in vehicles. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 3. |
6 |
38 |
Voluntarily left Corporate Agent |
6 |
38 |
Became a Scout (Surveyor). |
6 |
40 |
Spend several years jumping from world to world in Ressie Habborlain's scout ship. |
6 |
42 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Courier (Scout). |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
50 |
Ressie Habborlain's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
50 |
Promoted to Scout (Surveyor) rank 2. |
9 |
50 |
Continued as Scout (Surveyor). |
9 |
53 |
Gained a contact. |
10 |
54 |
Continued as Scout (Surveyor). |
10 |
56 |
Ressie Habborlain inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
58 |
Good fortune. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Birth or Death involving a family member or close friend. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
A new romantic starts. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |