Retired Senior Crewman Salome Simpson  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Ziadd 84 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 6 (0)None111626
Absent Minded, Happy, Chiseled jawline
 
Skills
Admin 0
Deception 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Language 0
Mechanic 2
Pilot (Small Craft) 1
Recon 1
Science (Social Sciences/Linguistics) 1
Stealth 2
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal11
Merchant Merchant Marine Senior Crewman12
Drifter Wanderer 03
Scout Surveyor 02
Drifter Scavenger 23
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Freeman Duffey Contact 2 0 3 2 Ziadd (M/24)
Louise Ede Contact 2 1 1 3 Ziadd (F/53)
Tamara Hand Ally 6 0 0 2 Ziadd (F/15)
Lynn Abberton Ally 4 0 0 1 Ziadd (M/54)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 19 Established a network of contacts. Gain 1 contacts.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Voluntarily left Law Enforcement
2 22 Failed to qualify for Ground Assault (Marine).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 Make an unexpected connection outside Salome Simpson's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 29 Imperial trade restrictions force Salome Simpson out of business.
4 29 Failed to qualify for Engineer/Gunner (Navy).
4 29 Became a Drifter (Wanderer).
4 32 Spend time with an alien race. Gain a contact.
5 33 Continued as Drifter (Wanderer).
5 35 Encounter a Psionic institute.
5 35 Tested for psionic powers
6 37 Continued as Drifter (Wanderer).
6 41 Betrayed by a friend. One of Salome Simpson's Contacts or Allies betrays Salome Simpson, ending Salome Simpson's career. That Contact or Ally becomes a Rival or Enemy.
7 41 Became a Scout (Surveyor).
7 43 When dealing with an alien race, Salome Simpson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
8 45 Attempted to change assignments.
8 45 Failed to qualify for Courier (Scout).
8 45 Continued as Scout (Surveyor).
8 47 Lightly injured, no permanent damage. Fully recovered.
9 47 Switched to Drifter (Scavenger).
9 48 Attempted a risky adventure and was wildly successful.
9 51 Promoted to Drifter (Scavenger) rank 1.
10 51 Continued as Drifter (Scavenger).
10 55 Find valuable salvage.
10 55 Promoted to Drifter (Scavenger) rank 2.
11 55 Continued as Drifter (Scavenger).
11 56 Severely injured. Fully recovered. Owe 7,500 for medical bills.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 56 Retired at age 56.
12 56 Retired.
12 60 Good fortune.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 61 Moved to a new world.
14 64 Aging Crisis. Owe 50,000 for medical bills.
14 68 A new romantic starts. Gain an Ally.
15 68 Aging Crisis. Owe 10,000 for medical bills.
15 71 Good fortune.
16 72 Aging Crisis. Owe 20,000 for medical bills.
16 76 Victim of a crime.
17 76 Aging Crisis. Owe 40,000 for medical bills.
17 78 Moved to a new world.
18 80 Aging Crisis. Owe 20,000 for medical bills.
18 84 Birth or Death involving a family member or close friend.
19 84 Aging Crisis. Owe 50,000 for medical bills.
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