Retired Team Leader Serenity Moody  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 84 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 6 (0)111476
Overly hairy chest, Pleasing
 
Skills
Admin 0
Animals 0
Athletics (Endurance) 2
Deception 1
Drive (Walker) 1
Electronics (Computers) 2
Electronics (Remote Ops) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Heavy Weapons (Man Portable) 1
Jack-of-All-Trades 2
Language 0
Leadership 3
Mechanic 1
Medic 2
Melee (Fencing) 1
Persuade 1
Recon 1
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Cavalry Lance Corporal13
Navy Line/Crew Petty Officer, 3rd class22
Agent Intelligence Agent12
Drifter Wanderer 02
Believer Missionary/Humanitarian Team Leader24
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Mervin Askew Enemy 1 3 2 3 Urunishani (M/36)
Forgiveness.
Reherl Kheai'ee Enemy 0 3 4 5 Aslan (F/15)
Reherl Kheai'ee belongs to an unusual cultural or religious group.
Lisa Moore Enemy 0 3 0 1 Luriani (F/14)
Lisa Moore is particularly unusual, such as an artificial intelligence or very alien being.
Faye Hawkins Contact 2 1 5 4 Ne Kraeda ren Kelva (F/28)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 21 Thrown into a brutal ground war
2 22 Continued as Army (Cavalry).
2 25 Given a special assignment or duty in Serenity Moody's unit.
2 26 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
3 26 Continued as Army (Cavalry).
3 30 Scarred.
4 30 Became a Navy (Line/Crew) with the new title Crewman.
4 33 Vessel participates in a notable military engagement.
4 34 Forced to continue current assignment
4 34 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
5 34 Continued as Navy (Line/Crew).
5 35 Serenity Moody foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5 38 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
6 38 Voluntarily left Line/Crew
6 38 Became a Agent (Intelligence).
6 40 Go undercover to investigate an enemy.
6 42 Backstab a fellow rogue for personal gain.
6 42 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
7 42 Continued as Agent (Intelligence).
7 43 Refused a deal with criminal or other figure under investigation. Gain an Enemy
8 43 Failed to qualify for Merchant Academy.
8 43 Became a Drifter (Wanderer).
8 44 Attacked by enemies and injured.
8 44 Lightly injured, no permanent damage. Fully recovered.
8 44 Gain Enemy if Serenity Moody don't already have one.
9 47 Continued as Drifter (Wanderer).
9 49 Serenity Moody do not know what happened to Serenity Moody. There is a gap in Serenity Moody's memory.
10 49 Aging Crisis. Owe 60,000 for medical bills.
10 49 Retired at age 49.
10 49 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 53 Serenity Moody is sent to a new community or parish to preach The Word among the poor.
10 53 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 53 Aging Crisis. Owe 20,000 for medical bills.
11 53 Continued as Believer (Missionary/Humanitarian).
11 54 Someone more charismatic but less devout than Serenity Moody has become Serenity Moody's superior.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Continued as Believer (Missionary/Humanitarian).
12 59 Serenity Moody is sent to a new community or parish to preach The Word among the poor.
12 61 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 61 Continued as Believer (Missionary/Humanitarian).
13 63 Serenity Moody have been following false teachings!
14 63 Aging Crisis. Owe 10,000 for medical bills.
14 63 Retired.
14 66 A romantic relationship ends badly. Gain a Rival or Enemy.
15 67 Aging Crisis. Owe 40,000 for medical bills.
15 69 Gained a contact.
16 71 Aging Crisis. Owe 10,000 for medical bills.
16 73 Moved to a new world.
17 75 Aging Crisis. Owe 10,000 for medical bills.
17 79 A romantic relationship ends badly. Gain a Rival or Enemy.
18 79 Aging Crisis. Owe 10,000 for medical bills.
18 83 Good fortune.
19 83 Aging Crisis. Owe 20,000 for medical bills.
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