Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Sheila Frazier foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Special assignment or duty on board ship. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Vessel participates in a diplomatic mission. |
3 |
29 |
Gain a contact. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 5 with the new title Captain. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Flight (Navy). |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Vessel participates in a notable military engagement. |
6 |
38 |
Voluntarily left Line/Crew |
6 |
38 |
Entered Merchant Academy with the Business curriculum. |
6 |
40 |
War breaks out, triggering a mandatory draft. |
6 |
40 |
Fled from the draft. |
6 |
40 |
Dropped out of the merchant academy. |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
41 |
Sheila Frazier do not know what happened to Sheila Frazier. There is a gap in Sheila Frazier's memory. |
8 |
41 |
Failed to qualify for Corporate Agent (Agent). |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
44 |
Gained a contact. |
8 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
45 |
Continued as Drifter (Barbarian). |
9 |
48 |
Betrayed by a friend. One of Sheila Frazier's Contacts or Allies betrays Sheila Frazier, ending Sheila Frazier's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Sheila Frazier come into conflict with a splinter group Sheila Frazier's own religion which maintains Sheila Frazier's version is the wrong one. Gain 2 Rivals. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired. |
11 |
55 |
Moved to a new world. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Good fortune. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Accused of a crime. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
A new romantic starts. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |