Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Gained a contact. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Army (Army Support) with the new title Private. |
2 |
23 |
Commanding officer takes an interest in Susan Learmonth's career. |
2 |
24 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
3 |
24 |
Continued as Army (Army Support). |
3 |
26 |
Surrounded and outnumbered by the enemy, Susan Learmonth hold out until relief arrives. |
3 |
28 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
4 |
28 |
Continued as Army (Army Support). |
4 |
32 |
Unit is slaughtered in a disastrous battle, for which Susan Learmonth blame Susan Learmonth's commander. Gain commander as Enemy. |
5 |
32 |
Became a Citizen (Colonist). |
5 |
33 |
Political upheaval strikes Susan Learmonth's homeworld, and Susan Learmonth is caught up in the revolution. |
5 |
36 |
Promoted to Citizen (Colonist) rank 1. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
37 |
Susan Learmonth learn something Susan Learmonth should not have – a corporate secret, a political scandal – which Susan Learmonth can profit from illegally. |
6 |
40 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
45 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
45 |
Continued as Agent (Law Enforcement). |
9 |
48 |
Uncover a major conspiracy against Susan Learmonth's employers. |
9 |
49 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
49 |
Continued as Agent (Law Enforcement). |
10 |
50 |
An investigation takes on a dangerous turn. |
10 |
50 |
Susan Learmonth's work ends up coming home with Susan Learmonth, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
53 |
Continued as Agent (Law Enforcement). |
11 |
56 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
59 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |