Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Tessie Bluit foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Forced to continue current assignment |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Became a Citizen (Worker). |
3 |
30 |
Tessie Bluit learn something Tessie Bluit should not have – a corporate secret, a political scandal – which Tessie Bluit can profit from illegally. |
3 |
30 |
Gain a criminal contact. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
Political upheaval strikes Tessie Bluit's homeworld, and Tessie Bluit is caught up in the revolution. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Tessie Bluit gain experience in a technical field as a computer operator or surveyor. |
5 |
38 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
39 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
43 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Citizen (Worker) rank 3. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
49 |
Gained a contact. |
8 |
50 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
53 |
Tessie Bluit learn something Tessie Bluit should not have – a corporate secret, a political scandal – which Tessie Bluit can profit from illegally. |
9 |
53 |
Gain a criminal contact. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Failed to qualify for Cavalry (Army). |
10 |
54 |
Became a Drifter (Barbarian). |
10 |
58 |
Drafted into Law Enforcement |
11 |
58 |
Became a Agent (Law Enforcement) with the new title Rookie. |
11 |
61 |
Befriended by a senior agent. |
11 |
62 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Agent (Law Enforcement). |
12 |
65 |
Accepted a deal with criminal or other figure under investigation. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
67 |
A notable academic consults with Tessie Bluit about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Continued as Believer (Mainstream Believer). |
14 |
70 |
Tessie Bluit is chosen to represent Tessie Bluit's faith in a vid show or other highly public forum. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Continued as Believer (Mainstream Believer). |
15 |
77 |
Tessie Bluit is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
16 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Continued as Believer (Mainstream Believer). |
16 |
78 |
Tessie Bluit refused an offer of inducements to betray Tessie Bluit's faith. Gain 5 enemies. |
17 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |