Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Hard times caused by a lack of interstellar trade costs Tessie Obrien's job. |
3 |
25 |
Failed to qualify for Merchant Academy. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
28 |
Betrayed by a friend. One of Tessie Obrien's Contacts or Allies betrays Tessie Obrien, ending Tessie Obrien's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Tessie Obrien retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Tessie Obrien faith is shaken. |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
36 |
Voluntarily left Missionary/Humanitarian |
6 |
36 |
Failed to qualify for Journalist (Entertainer). |
6 |
36 |
Returned to Drifter (Barbarian). |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
41 |
A new romantic starts. Gain an Ally. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
46 |
Drafted into Merchant Marine |
8 |
48 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
A sudden war destroys Tessie Obrien's trade routes and contacts, forcing Tessie Obrien to flee that region of space. |
9 |
49 |
Gain rebels as Enemy |
10 |
49 |
Returned to Drifter (Barbarian). |
10 |
53 |
Suffer from a life-threatening illness. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
54 |
Good fortune. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Amnesia. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |