Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
19 |
A notable academic consults with Thelma Hislop about a publication or documentary he is working on. Gain a Contact in academia. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
25 |
Thelma Hislop is sent to a new community or parish to preach The Word among the poor. |
2 |
26 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
30 |
Thelma Hislop have been following false teachings! |
4 |
30 |
Failed to qualify for Artist (Entertainer). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Embroiled in legal trouble. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Courier (Scout). |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
45 |
Attacked by enemies and injured. |
7 |
45 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
45 |
Gain Enemy if Thelma Hislop don't already have one. |
7 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
49 |
Survived a risky adventure but gained nothing. |
9 |
50 |
Continued as Drifter (Barbarian). |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
54 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
10 |
54 |
Continued as Drifter (Barbarian). |
10 |
58 |
Betrayed by a friend. One of Thelma Hislop's Contacts or Allies betrays Thelma Hislop, ending Thelma Hislop's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
58 |
Switched to Merchant (Free Trader). |
11 |
59 |
A good deal ensures Thelma Hislop is living the high life for a few years. |
11 |
62 |
Promoted to Merchant (Free Trader) rank 1. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Merchant (Free Trader). |
12 |
63 |
Given advanced training in a specialist field |
12 |
66 |
Promoted to Merchant (Free Trader) rank 2. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Continued as Merchant (Free Trader). |
13 |
68 |
Risk Thelma Hislop's fortune on a possibility lucrative deal and win. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Voluntarily left Free Trader |
14 |
70 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
14 |
73 |
Thelma Hislop is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Continued as Believer (Mainstream Believer). |
15 |
75 |
Thelma Hislop is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Voluntarily left Mainstream Believer |
16 |
78 |
Retired. |
16 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |