Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Special assignment or duty on board ship. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Commanding officer takes an interest in Vicki Mitchell's career. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) officer rank 5 with the new title Captain. |
6 |
38 |
Voluntarily left Engineer/Gunner |
6 |
38 |
Became a Agent (Intelligence). |
6 |
40 |
Accepted a deal with criminal or other figure under investigation. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
43 |
A good deal ensures Vicki Mitchell is living the high life for a few years. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
47 |
Vicki Mitchell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
47 |
Became a Drifter (Wanderer). |
9 |
49 |
Offered job by a patron. Now owe him a favor. |
10 |
51 |
Failed to qualify for Flight (Navy). |
10 |
51 |
Submitted to the draft. |
10 |
51 |
Became a Scout (Courier). |
10 |
52 |
Psychologically damaged by Vicki Mitchell's time in the scouts. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
Birth or Death involving a family member or close friend. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
Birth or Death involving a family member or close friend. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |