Retired Senior Crewman William Armstrong  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia 84 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 9 (1) 10 (1)None11119A
Ostentatious, Wicked
 
Skills
Admin 2
Advocate 1
Animals (Veterinary) 1
Art (Creative) 0
Astrogation 2
Broker 1
Carouse 0
Drive (Wheel) 1
Gambler 1
Gun Combat (Slug) 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Persuade 0
Pilot 0
Profession (Worker) 0
Recon 1
Science (Life Sciences) 0
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 14
Merchant Merchant Marine Senior Crewman13
Noble Diplomat Intern01
Merchant Broker 14
Believer Holy Warrior Hopeful01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Albertha Jensen Ally 2 0 0 1 Trexen (F/31)
Albertha Jensen is actually an organisation such as a political movement or modest sized business.
Anai Ernii Ally 6 0 1 1 Vilani, Imperium (F/14)
Anai Ernii fell on hard times.
Malissa Hanrahan Rival 1 2 4 1 Suerrat (F/57)
Eddie Kildare Rival 1 2 1 1 Dynchia (M/22)
Hessie Carnall Rival 1 3 4 1 Lancian (F/33)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 20 Good fortune
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 26 Betrayed by a friend. One of William Armstrong's Contacts or Allies betrays William Armstrong, ending William Armstrong's career. That Contact or Ally becomes a Rival or Enemy.
3 26 Failed to qualify for Worker (Citizen).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 34 A good deal ensures William Armstrong is living the high life for a few years.
5 34 Continued as Merchant (Merchant Marine).
5 38 Befriend a useful ally in one sphere. Gain an Ally.
5 38 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 38 Voluntarily left Merchant Marine
6 38 Failed to qualify for Thief (Rogue).
6 38 Returned to Drifter (Scavenger).
7 42 Continued as Drifter (Scavenger).
7 44 Severely injured. Owe 2,500 for medical bills.
8 44 Became a Noble (Diplomat) with the new title Intern.
8 46 An assassin attempts to end William Armstrong's life.
8 46 Scarred. Fully recovered. Owe 5,000 for medical bills.
9 46 Switched to Merchant (Broker).
9 48 Risk William Armstrong's fortune on a possibility lucrative deal and win.
10 50 Continued as Merchant (Broker).
10 54 Given advanced training in a specialist field
11 54 Continued as Merchant (Broker).
11 58 A good deal ensures William Armstrong is living the high life for a few years.
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 58 Retired at age 58.
12 58 Continued as Merchant (Broker).
12 59 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 62 Promoted to Merchant (Broker) rank 1.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 62 Voluntarily left Broker
13 62 Became a Believer (Holy Warrior) with the new title Hopeful.
13 63 William Armstrong come into conflict with a splinter group William Armstrong's own religion which maintains William Armstrong's version is the wrong one. Gain 1 Rivals.
14 63 Aging Crisis. Owe 10,000 for medical bills.
14 63 Retired.
14 67 Victim of a crime.
15 67 Aging Crisis. Owe 20,000 for medical bills.
15 70 Moved to a new world.
16 71 Aging Crisis. Owe 10,000 for medical bills.
16 73 Contact with Government.
17 75 Aging Crisis. Owe 30,000 for medical bills.
17 79 Lightly injured, no permanent damage. Fully recovered.
18 79 Aging Crisis. Owe 20,000 for medical bills.
18 80 Encounter a Psionic institute.
18 80 Tested for psionic powers
19 83 Aging Crisis. Owe 10,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙