Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Zelma Small is rewarded for Zelma Small's diligence or cunning. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
A revolution, attack or other unusual event throws Zelma Small's life into chaos, forcing Zelma Small to leave the planet. |
3 |
26 |
Failed to qualify for University. |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Flight). |
4 |
33 |
Zelma Small is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Zelma Small secretly provide religious rites for a dying leader or noble, although they do not share Zelma Small's faith. Gain an Ally in the family and a Rival who disagrees with Zelma Small's choice. |
6 |
37 |
Voluntarily left Missionary/Humanitarian |
6 |
37 |
Became a Scholar (Physician). |
6 |
38 |
Gained a contact. |
7 |
41 |
Continued as Scholar (Physician). |
7 |
44 |
A new romantic starts. Gain an Ally. |
7 |
45 |
Promoted to Scholar (Physician) rank 1. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Switched to Scholar (Field Researcher) with previous rank. |
8 |
46 |
An expedition or voyage goes wrong, leaving Zelma Small stranded in the wilderness. |
9 |
46 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
50 |
Join a social movement. |
9 |
50 |
Graduated. |
10 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Given advanced training in a specialist field |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Given advanced training in a specialist field |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
A good deal ensures Zelma Small is living the high life for a few years. |
12 |
62 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Continued as Merchant (Merchant Marine). |
14 |
67 |
Befriend a useful ally in one sphere. Gain an Ally. |
14 |
70 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Continued as Merchant (Merchant Marine). |
15 |
74 |
Imperial trade restrictions force Zelma Small out of business. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Retired. |
16 |
78 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |