Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Make an unexpected connection outside Adele Farrell's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Broker) rank 4. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Make an unexpected connection outside Adele Farrell's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Broker) rank 5. |
6 |
38 |
Voluntarily left Broker |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
Betrayed by a friend. One of Adele Farrell's Contacts or Allies betrays Adele Farrell, ending Adele Farrell's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Became a Citizen (Worker). |
8 |
48 |
Adele Farrell's business expands, Adele Farrell's corporation grows, or the colony thrives. |
8 |
48 |
Promoted to Citizen (Worker) rank 1. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
52 |
Adele Farrell learn something Adele Farrell should not have – a corporate secret, a political scandal – which Adele Farrell can profit from illegally. |
9 |
52 |
Gain a criminal contact. |
10 |
52 |
Voluntarily left Worker |
10 |
52 |
Failed to qualify for Scientist (Scholar). |
10 |
52 |
Returned to Drifter (Wanderer). |
10 |
53 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |