Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Albertine Douglas is forced out because of censorship or controversy. What truth did Albertine Douglas get too close to? |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Attacked by enemies and injured. |
2 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Gain Enemy if Albertine Douglas don't already have one. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Gain Enemy if Albertine Douglas don't already have one. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Albertine Douglas do not know what happened to Albertine Douglas. There is a gap in Albertine Douglas's memory. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Albertine Douglas accepted an offer of inducements to betray Albertine Douglas's faith. Gain 220,000 in cash. |
5 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Make an unexpected connection outside Albertine Douglas's normal circles. Gain a Contact. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
A good deal ensures Albertine Douglas is living the high life for a few years. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
41 |
Voluntarily left Merchant Marine |
8 |
41 |
Switched to Entertainer (Performer). |
8 |
45 |
Gain a patron in the arts. Gain an Ally |
8 |
45 |
Promoted to Entertainer (Performer) rank 1. |
9 |
45 |
Continued as Entertainer (Performer). |
9 |
49 |
Invited to take part in a controversial event or exhibition that improves Albertine Douglas's social standing. |
10 |
49 |
Continued as Entertainer (Performer). |
10 |
53 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
10 |
53 |
Promoted to Entertainer (Performer) rank 2. |
11 |
53 |
Continued as Entertainer (Performer). |
11 |
57 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
11 |
57 |
Forced to muster out. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Returned to Believer (Missionary/Humanitarian). |
12 |
61 |
Albertine Douglas is sent to a new community or parish to preach The Word among the poor. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
62 |
Albertine Douglas secretly provide religious rites for a dying leader or noble, although they do not share Albertine Douglas's faith. Gain an Ally in the family and a Rival who disagrees with Albertine Douglas's choice. |
13 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
A notable academic consults with Albertine Douglas about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
69 |
Forced to muster out. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Retired. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Accused of a crime. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
81 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |