Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Althea Jackson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
22 |
Make an unexpected connection outside Althea Jackson's normal circles. Gain a Contact. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
30 |
Embroiled in legal trouble. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Corporate Agent (Agent). |
6 |
36 |
Switched to Drifter (Scavenger). |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
42 |
Offered job by a patron. Now owe him a favor. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Became a Scholar (Scientist). |
8 |
46 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
48 |
Promoted to Scholar (Scientist) rank 1. |
9 |
48 |
Continued as Scholar (Scientist). |
9 |
51 |
Agreed to perform research that goes against Althea Jackson's conscience. Gain 3 Enemies. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Scholar (Scientist). |
10 |
54 |
Assigned to work on a secret project for a patron or organisation. |
10 |
56 |
Promoted to Scholar (Scientist) rank 2. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Continued as Scholar (Scientist). |
11 |
59 |
Entangled in a bureaucratic or legal morass that distracts Althea Jackson from Althea Jackson's work. |
12 |
60 |
Voluntarily left Scientist |
12 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
61 |
Althea Jackson refused an offer of inducements to betray Althea Jackson's faith. Gain 4 enemies. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Voluntarily left Missionary/Humanitarian |
13 |
64 |
Retired. |
13 |
65 |
Good fortune. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
Moved to a new world. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |