Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Risk Angveuerrngu's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
33 |
Angveuerrngu run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Switched to Merchant (Broker). |
6 |
36 |
Risk Angveuerrngu's fortune on a possibility lucrative deal and win. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
45 |
Angveuerrngu's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
45 |
Switched to Drifter (Barbarian). |
9 |
46 |
Offered job by a patron. Now owe him a favor. |
10 |
49 |
Became a Agent (Intelligence). |
10 |
52 |
Given specialist training in vehicles. |
10 |
53 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Agent (Intelligence). |
11 |
56 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Continued as Agent (Intelligence). |
12 |
61 |
Rewarded for a successful mission. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Continued as Agent (Intelligence). |
13 |
64 |
Advanced training in a specialist field. |
13 |
65 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Continued as Agent (Intelligence). |
14 |
68 |
Befriended by a senior agent. |
14 |
69 |
Promoted to Agent (Intelligence) rank 3. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Continued as Agent (Intelligence). |
15 |
73 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Retired. |
16 |
77 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |