Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Avery Neal's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
25 |
Opponents of Avery Neal's belief system ambush Avery Neal. |
2 |
25 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
4 |
29 |
Failed to qualify for Ground Assault (Marine). |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Find Ancient Technology. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Avery Neal run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Failed to qualify for Journalist (Entertainer). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
39 |
Special assignment or duty on board ship. |
6 |
41 |
Attempt at commissioned failed. |
7 |
41 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
Avery Neal foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
45 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
8 |
45 |
Continued as Navy (Engineer/Gunner). |
8 |
48 |
Avery Neal join a gambling circle on board. |
8 |
49 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
9 |
49 |
Attempted to change assignments. |
9 |
49 |
Failed to qualify for Flight (Navy). |
9 |
49 |
Continued as Navy (Engineer/Gunner). |
9 |
52 |
Abuse Avery Neal's position for profit. |
9 |
53 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
10 |
53 |
Attempted to change assignments. |
10 |
53 |
Failed to qualify for Line/Crew (Navy). |
10 |
53 |
Continued as Navy (Engineer/Gunner). |
10 |
56 |
Avery Neal join a gambling circle on board. |
10 |
57 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
11 |
57 |
Continued as Navy (Engineer/Gunner). |
11 |
60 |
Special assignment or duty on board ship. |
11 |
61 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
12 |
61 |
Continued as Navy (Engineer/Gunner). |
12 |
64 |
Display heroism in battle, saving the whole ship. |
12 |
65 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
12 |
65 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Retired at age 65. |
13 |
65 |
Continued as Navy (Engineer/Gunner). |
13 |
69 |
Avery Neal foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
13 |
69 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
13 |
69 |
Forced to muster out. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Retired. |
14 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
Moved to a new world. |
17 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
84 |
A new romantic starts. Gain an Ally. |
18 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |