Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Becky Pierce have been following false teachings! |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
23 |
Becky Pierce come into conflict with a splinter group Becky Pierce's own religion which maintains Becky Pierce's version is the wrong one. Gain 3 Rivals. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Becky Pierce retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Explorer). |
4 |
33 |
Perform an exemplary service for the scouts. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
38 |
Becky Pierce's ship is damaged, and Becky Pierce have to hitch-hike Becky Pierce's way back across the stars to the nearest scout base. |
5 |
38 |
Gain 3 Contacts. Gain 2 Enemies. |
6 |
38 |
Became a Scholar (Physician). |
6 |
41 |
Assigned to work on a secret project for a patron or organisation. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
45 |
Returned to Scout (Explorer). |
8 |
47 |
When dealing with an alien race, Becky Pierce botch an opportunity to gather extra intelligence about them. |
8 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
49 |
Continued as Scout (Explorer). |
9 |
52 |
Nearly killed. Owe 10,000 for medical bills. |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
55 |
Make an unexpected connection outside Becky Pierce's normal circles. Gain a Contact. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Risk Becky Pierce's fortune on a possibility lucrative deal and win. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Given advanced training in a specialist field |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Continued as Merchant (Merchant Marine). |
14 |
69 |
Imperial trade restrictions force Becky Pierce out of business. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Retired. |
15 |
72 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |