Retired Scout Betsy Ronald  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 85 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 7 (0) 1 (-2)111171
Longing, Unsure, Hardy
 
Skills
Animals 0
Athletics 0
Carouse 2
Diplomat 0
Drive (Mole) 1
Electronics (Computers) 2
Gun Combat (Slug) 1
Mechanic 0
Melee (Unarmed) 1
Pilot 0
Profession (Worker/Religion) 0
Science (Life Sciences/Psionicology) 1
Seafarer 0
Stealth 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 11
Army Cavalry Private01
Scout Courier Scout12
Believer Holy Warrior Hopeful02
Drifter Scavenger 01
Believer Mainstream Believer Lay Person02
Drifter Wanderer 02
Believer Missionary/Humanitarian Junior Project Worker01
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Elisha Hand Contact 1 1 0 0 Tapazmal (M/59)
Lou Holland Contact 1 2 0 1 Lancian (M/21)
Verla Curtis Contact 1 1 0 0 Ronnin (F/21)
Verla Curtis’s relationships have begun to affect the character.
Isaiah Barnett Enemy 0 2 1 1 Ronnin (M/15)
Izora Brown Enemy 1 2 6 1 Azhanti (F/38)
Forgiveness.
Alberto Cooper Enemy 0 1 3 0 Ronnin (M/33)
Alberto Cooper’s relationships have begun to affect the character.
Edmond Jemmy Contact 0 0 0 0 Ronnin (M/36)
Relationship becomes more moderate. Ally becomes a contact.
Yvonne Roberts Ally 3 0 0 3 Ronnin (F/73)
Carolyn Nevil Ally 3 0 2 4 Ronnin (F/27)
Birtha Seddon Contact 1 4 1 0 Ronnin (F/66)
Very bad falling out.
May Hansen Rival 1 2 0 3 Ronnin (M/18)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Voluntarily left Barbarian
2 22 Became a Army (Cavalry) with the new title Private.
2 23 Injured. Fully recovered.
3 23 Became a Scout (Courier).
3 24 Spend several years jumping from world to world in Betsy Ronald's scout ship.
4 27 Continued as Scout (Courier).
4 28 When dealing with an alien race, Betsy Ronald botch an opportunity to gather extra intelligence about them.
4 28 Betsy Ronald's ship is damaged, and Betsy Ronald have to hitch-hike Betsy Ronald's way back across the stars to the nearest scout base.
4 28 Gain 3 Contacts. Gain 3 Enemies.
4 31 Promoted to Scout (Courier) rank 1 with the new title Scout.
5 31 Voluntarily left Courier
5 31 Became a Believer (Holy Warrior) with the new title Hopeful.
5 35 Betsy Ronald have been following false teachings!
6 35 Switched to Drifter (Scavenger).
6 39 Betrayed by a friend. One of Betsy Ronald's Contacts or Allies betrays Betsy Ronald, ending Betsy Ronald's career. That Contact or Ally becomes a Rival or Enemy.
7 39 Switched to Believer (Mainstream Believer) with the new title Lay Person.
7 42 Betsy Ronald refuse to secretly provide religious rites for a dying leader or noble, because they do not share Betsy Ronald's faith.
8 43 Continued as Believer (Mainstream Believer).
8 45 Betsy Ronald is chosen to represent Betsy Ronald's faith in a vid show or other highly public forum.
9 47 Voluntarily left Mainstream Believer
9 47 Switched to Drifter (Wanderer).
9 51 Betsy Ronald run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 51 Returned to Believer (Holy Warrior).
10 54 Betsy Ronald have been following false teachings!
11 54 Returned to Drifter (Wanderer).
11 55 Betsy Ronald do not know what happened to Betsy Ronald. There is a gap in Betsy Ronald's memory.
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 55 Retired at age 55.
12 55 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 56 Betsy Ronald have been following false teachings!
13 56 Aging Crisis. Owe 50,000 for medical bills.
13 56 Retired.
13 59 Betrayal. Convert an Ally into a Rival or Enemy.
14 60 Aging Crisis. Owe 60,000 for medical bills.
14 61 A new romantic starts. Gain an Ally.
15 64 Aging Crisis. Owe 10,000 for medical bills.
15 68 Betrayal. Convert an Ally into a Rival or Enemy.
16 68 Aging Crisis. Owe 10,000 for medical bills.
16 70 Birth or Death involving a family member or close friend.
17 72 Aging Crisis. Owe 50,000 for medical bills.
17 76 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 76 Aging Crisis. Owe 10,000 for medical bills.
18 80 A new romantic starts. Gain an Ally.
19 80 Aging Crisis. Owe 10,000 for medical bills.
19 81 Gained a contact.
20 84 Aging Crisis. Owe 50,000 for medical bills.
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