Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Abuse Callie Nelson's position for profit. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Callie Nelson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Became a Scout (Explorer). |
4 |
30 |
When dealing with an alien race, Callie Nelson botch an opportunity to gather extra intelligence about them. |
4 |
30 |
Callie Nelson have no idea what happened to Callie Nelson – they found Callie Nelson's ship drifting on the fringes of friendly space. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scout (Courier) with previous rank. |
5 |
35 |
Psychologically damaged by Callie Nelson's time in the scouts. |
6 |
35 |
Continued as Scout (Courier). |
6 |
39 |
Callie Nelson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Callie Nelson fail to help. Gain an Enemy. |
6 |
39 |
Callie Nelson's ship is damaged, and Callie Nelson have to hitch-hike Callie Nelson's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 6 Contacts. Gain 1 Enemies. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Courier). |
7 |
40 |
Spend several years jumping from world to world in Callie Nelson's scout ship. |
7 |
43 |
Promoted to Scout (Courier) rank 2. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Returned to Scout (Explorer). |
8 |
45 |
Callie Nelson survey an alien world. |
9 |
47 |
Continued as Scout (Explorer). |
9 |
49 |
Spend several years jumping from world to world in Callie Nelson's scout ship. |
10 |
51 |
Continued as Scout (Explorer). |
10 |
55 |
Psychologically damaged by Callie Nelson's time in the scouts. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
59 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |