Retired Project Worker Carmella Peck  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 85 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 6 (0)1116A6
Industrious, Humorous
 
Skills
Advocate 1
Art (Creative) 0
Athletics 0
Carouse 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 2
Medic 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Worker/Hydroponics) 1
Profession (Worker/Religion) 1
Recon 0
Science (Space Sciences/Astronomy) 1
Science (Social Sciences/History) 1
Steward 0
Streetwise 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Drifter Scavenger 15
Scholar Field Researcher 22
Entertainer Journalist 02
Merchant Free Trader 12
Believer Missionary/Humanitarian Project Worker11
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Nelson Russell Ally 6 0 0 0 Dynchia (M/61)
Theo Finnerty Enemy 0 4 6 1 Geonee (F/16)
Theo Finnerty is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Failed to qualify for Naval Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 Severely injured. Fully recovered. Owe 15,000 for medical bills.
2 22 Failed to qualify for Field Researcher (Scholar).
2 22 Became a Drifter (Scavenger).
2 26 Carmella Peck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 26 Became a Scholar (Field Researcher).
3 28 Advanced training in a specialist field.
3 30 Promoted to Scholar (Field Researcher) rank 1.
4 30 Continued as Scholar (Field Researcher).
4 34 Entangled in a bureaucratic or legal morass that distracts Carmella Peck from Carmella Peck's work.
4 34 Promoted to Scholar (Field Researcher) rank 2.
5 34 Voluntarily left Field Researcher
5 34 Failed to qualify for Corporate Agent (Agent).
5 34 Returned to Drifter (Scavenger).
5 36 Survived a risky adventure but gained nothing.
6 38 Continued as Drifter (Scavenger).
6 39 A new romantic starts. Gain an Ally.
7 42 Continued as Drifter (Scavenger).
7 45 Attacked by enemies and injured.
7 45 Injured. Fully recovered. Owe 5,000 for medical bills.
7 45 Gain Enemy if Carmella Peck don't already have one.
7 46 Forced to continue current assignment.
7 46 Promoted to Drifter (Scavenger) rank 1.
8 46 Continued as Drifter (Scavenger).
8 48 Suffer from a life-threatening illness.
9 48 Became a Entertainer (Journalist).
9 50 Works is especially well received and popular, making Carmella Peck a minor celebrity
10 52 Continued as Entertainer (Journalist).
10 53 Nearly killed. Owe 8,750 for medical bills.
11 53 Became a Merchant (Free Trader).
11 54 Given advanced training in a specialist field
11 57 Promoted to Merchant (Free Trader) rank 1.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Merchant (Free Trader).
12 61 A sudden war destroys Carmella Peck's trade routes and contacts, forcing Carmella Peck to flee that region of space.
12 61 Gain rebels as Enemy
13 61 Aging Crisis. Owe 10,000 for medical bills.
13 61 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 64 Carmella Peck accepted an offer of inducements to betray Carmella Peck's faith. Gain 430,000 in cash.
13 65 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 65 Retired.
14 69 A romantic relationship ends badly. Gain a Rival or Enemy.
15 69 Aging Crisis. Owe 50,000 for medical bills.
15 71 Betrayal. Convert an Ally into a Rival or Enemy.
16 73 Aging Crisis. Owe 30,000 for medical bills.
16 77 Betrayal. Convert an Ally into a Rival or Enemy.
17 77 Aging Crisis. Owe 10,000 for medical bills.
17 78 Victim of a crime.
18 81 Aging Crisis. Owe 40,000 for medical bills.
18 82 Good fortune.
19 85 Aging Crisis. Owe 10,000 for medical bills.
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