Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Cathrine Robinson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
22 |
Embroiled in legal trouble. |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
28 |
A good deal ensures Cathrine Robinson is living the high life for a few years. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
33 |
A good deal ensures Cathrine Robinson is living the high life for a few years. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
37 |
A series of bad deals and decisions force Cathrine Robinson into bankruptcy. Cathrine Robinson salvages what Cathrine Robinson can. |
6 |
37 |
Returned to Drifter (Scavenger). |
6 |
38 |
Offered job by a patron. Now owe him a favor. |
7 |
41 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
43 |
Cathrine Robinson join a gambling circle on board. |
7 |
45 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
7 |
45 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
8 |
45 |
Continued as Navy (Engineer/Gunner). |
8 |
48 |
Cathrine Robinson is blamed for an accident that causes the death of several crew members. Cathrine Robinson's guilt drives Cathrine Robinson to excel. |
9 |
48 |
Failed to qualify for Corporate (Citizen). |
9 |
48 |
Switched to Drifter (Barbarian). |
9 |
51 |
Betrayed by a friend. One of Cathrine Robinson's Contacts or Allies betrays Cathrine Robinson, ending Cathrine Robinson's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
52 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |