Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Expand the field of Profession (Construction), but gain a Rival in Cleo Wheeler's former tutor. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Agent (Corporate Agent). |
2 |
28 |
An investigation takes on a dangerous turn. |
2 |
28 |
Hard times caused by a lack of interstellar trade costs Cleo Wheeler's job. |
3 |
30 |
Continued as Agent (Corporate Agent). |
3 |
33 |
Given specialist training in vehicles. |
4 |
34 |
Voluntarily left Corporate Agent |
4 |
34 |
Became a Merchant (Free Trader). |
4 |
37 |
Imperial trade restrictions force Cleo Wheeler out of business. |
5 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
39 |
Cleo Wheeler aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
39 |
Returned to Merchant (Free Trader). |
6 |
40 |
A sudden war destroys Cleo Wheeler's trade routes and contacts, forcing Cleo Wheeler to flee that region of space. |
6 |
40 |
Gain rebels as Enemy |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
43 |
Attacked by enemies that Cleo Wheeler easily defeat. |
7 |
43 |
Gain Enemy if Cleo Wheeler don't already have one. |
7 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
47 |
Survived a risky adventure but gained nothing. |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
49 |
Suffer from a life-threatening illness. |
10 |
49 |
Returned to Believer (Holy Warrior). |
10 |
52 |
Cleo Wheeler refuse to secretly provide religious rites for a dying leader or noble, because they do not share Cleo Wheeler's faith. |
10 |
53 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
53 |
Continued as Believer (Holy Warrior). |
11 |
56 |
Opponents of Cleo Wheeler's belief system ambush Cleo Wheeler. |
11 |
56 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
57 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Birth or Death involving a family member or close friend. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |