Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Citizen (Worker). |
2 |
22 |
Gained a contact. |
2 |
25 |
Promoted to Citizen (Worker) rank 1. |
3 |
25 |
Continued as Citizen (Worker). |
3 |
26 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
26 |
Became a Entertainer (Journalist). |
4 |
29 |
Expose or are involved in a scandal of some sort. |
5 |
29 |
Became a Scout (Explorer). |
5 |
33 |
Good fortune |
5 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Switched to Scout (Courier) with previous rank. |
6 |
35 |
Spend several years jumping from world to world in Clyde Lord's scout ship. |
7 |
37 |
Continued as Scout (Courier). |
7 |
38 |
Perform an exemplary service for the scouts. |
8 |
41 |
Continued as Scout (Courier). |
8 |
44 |
Clyde Lord's ship is damaged, and Clyde Lord have to hitch-hike Clyde Lord's way back across the stars to the nearest scout base. |
8 |
44 |
Gain 1 Contacts. Gain 2 Enemies. |
9 |
44 |
Became a Drifter (Barbarian). |
9 |
47 |
Clyde Lord run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
A notable academic consults with Clyde Lord about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
51 |
Continued as Believer (Missionary/Humanitarian). |
11 |
53 |
Clyde Lord accepted an offer of inducements to betray Clyde Lord's faith. Gain 290,000 in cash. |
11 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Find an Alien Artifact. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Moved to a new world. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |