Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
Win a prestigious prize for Corinne Bethune's work. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
25 |
Refused to perform research that goes against Corinne Bethune's conscience. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
30 |
Caught cheating in some fashion, advancing Corinne Bethune's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
30 |
Corinne Bethune's work is sabotaged by unknown parties. Corinne Bethune may salvage what Corinne Bethune can and give up. |
3 |
30 |
Gain an Enemy |
3 |
30 |
Promoted to Scholar (Scientist) rank 1. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
32 |
Work leads to a considerable breakthrough. |
4 |
34 |
Promoted to Scholar (Scientist) rank 2. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
38 |
Caught cheating in some fashion, advancing Corinne Bethune's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
38 |
A disaster or war strikes. |
5 |
38 |
Lost eye or limb. Owe 2,500 for medical bills. |
5 |
38 |
The planetary government interferes with Corinne Bethune's research for political or religious reasons. Corinne Bethune continue working openly and gain an Enemy. |
5 |
38 |
Gain an Enemy |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
40 |
Corinne Bethune manipulate and charm Corinne Bethune's way through high society. Gain a Rival and an Ally. |
7 |
42 |
Continued as Noble (Dilettante). |
7 |
43 |
Become deeply involved in politics on Corinne Bethune's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
46 |
Promoted to Noble (Dilettante) rank 1. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Switched to Noble (Administrator) with the new title Clerk and previous rank. |
8 |
50 |
Political manoeuvrings usurp Corinne Bethune's position. Gain a Rival. |
9 |
50 |
Failed to qualify for Colonist (Citizen). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
53 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
A good deal ensures Corinne Bethune is living the high life for a few years. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
66 |
Moved to a new world. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
70 |
A sudden war destroys Corinne Bethune's trade routes and contacts, forcing Corinne Bethune to flee that region of space. |
13 |
70 |
Gain rebels as Enemy |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
74 |
Opponents of Corinne Bethune's belief system ambush Corinne Bethune. |
14 |
74 |
Lost eye or limb. Owe 5,000 for medical bills. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Retired. |
15 |
76 |
Gained a contact. |
16 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
80 |
Victim of a crime. |
17 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |