Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Cynthia Prescott gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Cynthia Prescott befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Cynthia Prescott's business expands, Cynthia Prescott's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Worker) rank 3. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Cynthia Prescott learn something Cynthia Prescott should not have – a corporate secret, a political scandal – which Cynthia Prescott can profit from illegally. |
4 |
34 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Cynthia Prescott's business expands, Cynthia Prescott's corporation grows, or the colony thrives. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scholar (Field Researcher). |
6 |
42 |
Assigned to work on a secret project for a patron or organisation. |
6 |
42 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
42 |
Continued as Scholar (Field Researcher). |
7 |
44 |
Advanced training in a specialist field. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Merchant (Broker). |
8 |
50 |
Make an unexpected connection outside Cynthia Prescott's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Broker) rank 1. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
53 |
Given advanced training in a specialist field |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Merchant (Broker). |
10 |
56 |
A series of bad deals and decisions force Cynthia Prescott into bankruptcy. Cynthia Prescott salvages what Cynthia Prescott can. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired. |
11 |
58 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |