Retired Survivor Dagmar Carpenter  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia 85 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 4 (-1)1 (-2)111554
Values hard work, Bratty
 
Skills
Admin 0
Animals 0
Athletics 0
Broker 1
Deception 0
Electronics 0
Gun Combat (Melee) 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Language (Galanglic (3rd Imperium)) 1
Mechanic 0
Melee 0
Recon 0
Science (Social Sciences/Belief) 2
Stealth 1
Steward 1
Streetwise 1
Survival 1
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Thief 01
Navy Engineer/Gunner Crewman01
Merchant Broker 13
Believer Missionary/Humanitarian Project Worker12
Drifter Scavenger 01
Psion Wild Talent Survivor14
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Jewell King Ally 6 0 0 4 Dynchia (F/58)
Jewell King has negatively life-changing event.
Pearlie Watton Enemy 0 3 2 0 Zhodani, Imperium (F/42)
Dell Moore Ally 2 0 0 0 Dynchia (M/47)
Matt Gleeson Contact 0 0 4 2 Dynchia (M/73)
Georgia Borthwell Ally 0 0 0 1 Swanfeh (F/36)
Georgia Borthwell is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Rogue (Thief).
1 22 A job goes wrong, forcing Dagmar Carpenter to flee off-planet.
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 23 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3 23 Became a Merchant (Broker).
3 24 Smuggle illegal items onto a planet.
3 27 Promoted to Merchant (Broker) rank 1.
4 27 Continued as Merchant (Broker).
4 29 A good deal ensures Dagmar Carpenter is living the high life for a few years.
5 31 Continued as Merchant (Broker).
5 32 Imperial trade restrictions force Dagmar Carpenter out of business.
6 32 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 35 Dagmar Carpenter retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
7 36 Continued as Believer (Missionary/Humanitarian).
7 39 Dagmar Carpenter accepted an offer of inducements to betray Dagmar Carpenter's faith. Gain 440,000 in cash.
7 40 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 40 Failed to qualify for Free Trader (Merchant).
8 40 Became a Drifter (Scavenger).
8 43 Encounter a Psionic institute.
8 43 Tested for psionic powers
9 44 Became a Psion (Wild Talent).
9 47 Pick up potentially useful information using Dagmar Carpenter's psychic powers.
10 48 Continued as Psion (Wild Talent).
10 50 A new romantic starts. Gain an Ally.
10 52 Forced to continue current assignment.
10 52 Promoted to Psion (Wild Talent) rank 1 with the new title Survivor.
11 52 Continued as Psion (Wild Talent).
11 54 Use Dagmar Carpenter's psionic powers in an unethical fashion. Gain an enemy.
12 56 Continued as Psion (Wild Talent).
12 58 Refuse to misuse powers for personal gain.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 60 Retired at age 60.
13 60 Voluntarily left Wild Talent
13 60 Retired.
13 63 A new romantic starts. Gain an Ally.
14 64 Aging Crisis. Owe 20,000 for medical bills.
14 67 Gained a contact.
15 68 Aging Crisis. Owe 40,000 for medical bills.
15 70 A new romantic starts. Gain an Ally.
16 72 Aging Crisis. Owe 20,000 for medical bills.
16 73 Birth or Death involving a family member or close friend.
17 76 Aging Crisis. Owe 20,000 for medical bills.
17 79 Moved to a new world.
18 80 Aging Crisis. Owe 40,000 for medical bills.
18 82 Betrayal. Convert an Ally into a Rival or Enemy.
19 84 Aging Crisis. Owe 50,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙