Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A job goes wrong, forcing Dagmar Carpenter to flee off-planet. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Became a Merchant (Broker). |
3 |
24 |
Smuggle illegal items onto a planet. |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
29 |
A good deal ensures Dagmar Carpenter is living the high life for a few years. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
32 |
Imperial trade restrictions force Dagmar Carpenter out of business. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Dagmar Carpenter retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Dagmar Carpenter accepted an offer of inducements to betray Dagmar Carpenter's faith. Gain 440,000 in cash. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
40 |
Failed to qualify for Free Trader (Merchant). |
8 |
40 |
Became a Drifter (Scavenger). |
8 |
43 |
Encounter a Psionic institute. |
8 |
43 |
Tested for psionic powers |
9 |
44 |
Became a Psion (Wild Talent). |
9 |
47 |
Pick up potentially useful information using Dagmar Carpenter's psychic powers. |
10 |
48 |
Continued as Psion (Wild Talent). |
10 |
50 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Forced to continue current assignment. |
10 |
52 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
11 |
52 |
Continued as Psion (Wild Talent). |
11 |
54 |
Use Dagmar Carpenter's psionic powers in an unethical fashion. Gain an enemy. |
12 |
56 |
Continued as Psion (Wild Talent). |
12 |
58 |
Refuse to misuse powers for personal gain. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Voluntarily left Wild Talent |
13 |
60 |
Retired. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Birth or Death involving a family member or close friend. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |