Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Dottie Crowle foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Dottie Crowle's Contacts or Allies betrays Dottie Crowle, ending Dottie Crowle's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Established a network of contacts. Gain 2 contacts. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
38 |
Given specialist training in vehicles. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Uncover a major conspiracy against Dottie Crowle's employers. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
Accepted a deal with criminal or other figure under investigation. |
8 |
46 |
Failed to qualify for Colonist (Citizen). |
8 |
46 |
Switched to Drifter (Barbarian). |
8 |
49 |
Offered job by a patron. Now owe him a favor. |
9 |
50 |
Became a Scout (Explorer). |
9 |
52 |
Gained a contact. |
9 |
54 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
54 |
Attempted to change assignments. |
10 |
54 |
Failed to qualify for Courier (Scout). |
10 |
54 |
Continued as Scout (Explorer). |
10 |
55 |
Dottie Crowle's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Scout (Explorer). |
11 |
60 |
Psychologically damaged by Dottie Crowle's time in the scouts. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
61 |
Dottie Crowle come into conflict with a splinter group Dottie Crowle's own religion which maintains Dottie Crowle's version is the wrong one. Gain 1 Rivals. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Retired. |
13 |
64 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |