Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Moved to a new world. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Lost eye or limb. Owe 5,000 for medical bills. |
5 |
32 |
Failed to qualify for Worker (Citizen). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
33 |
Eileen Neal run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Failed to qualify for Broker (Merchant). |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
39 |
Given specialist training in vehicles. |
8 |
40 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Befriended by a senior agent. |
8 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
44 |
Voluntarily left Law Enforcement |
9 |
44 |
Became a Citizen (Worker). |
9 |
47 |
Political upheaval strikes Eileen Neal's homeworld, and Eileen Neal is caught up in the revolution. |
10 |
48 |
Continued as Citizen (Worker). |
10 |
51 |
Advanced training in a specialist field. |
10 |
52 |
Promoted to Citizen (Worker) rank 1. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Citizen (Worker). |
11 |
56 |
Victim of a crime |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Continued as Citizen (Worker). |
12 |
57 |
A revolution, attack or other unusual event throws Eileen Neal's life into chaos, forcing Eileen Neal to leave the planet. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
60 |
Eileen Neal is sent to a new community or parish to preach The Word among the poor. |
13 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Continued as Believer (Missionary/Humanitarian). |
14 |
65 |
Eileen Neal secretly provide religious rites for a dying leader or noble, although they do not share Eileen Neal's faith. Gain an Ally in the family and a Rival who disagrees with Eileen Neal's choice. |
14 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
Voluntarily left Missionary/Humanitarian |
15 |
65 |
Retired. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Birth or Death involving a family member or close friend. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Find Ancient Technology. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
78 |
Birth or Death involving a family member or close friend. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
82 |
Gained a contact. |
20 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |