Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A good deal ensures Elise Paul is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Citizen (Worker). |
3 |
28 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
28 |
Failed to qualify for Broker (Merchant). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Elise Paul is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Elise Paul as an Enemy. |
5 |
31 |
Failed to qualify for Enforcer (Rogue). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
32 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
32 |
Became a Entertainer (Performer). |
6 |
35 |
Find an Alien Artifact. |
7 |
36 |
Continued as Entertainer (Performer). |
7 |
39 |
Join homeworld’s celebrity circles |
8 |
40 |
Continued as Entertainer (Performer). |
8 |
43 |
Good fortune |
8 |
44 |
Promoted to Entertainer (Performer) rank 1. |
9 |
44 |
Continued as Entertainer (Performer). |
9 |
47 |
Criticised a questionable political leader on Elise Paul's homeworld, causing his downfall. Gain an Enemy |
10 |
48 |
Continued as Entertainer (Performer). |
10 |
52 |
Elise Paul is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
55 |
Elise Paul come into conflict with a splinter group Elise Paul's own religion which maintains Elise Paul's version is the wrong one. Gain 3 Rivals. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired. |
12 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Victim of a crime. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Amnesia. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |