Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Elsie Askew's Contacts or Allies betrays Elsie Askew, ending Elsie Askew's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Pirate (Rogue). |
2 |
21 |
Continued as Drifter (Wanderer). |
2 |
24 |
Survived a risky adventure but gained nothing. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Failed to qualify for Cavalry (Army). |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Elsie Askew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
30 |
Vessel participates in a notable military engagement. |
6 |
32 |
Continued as Navy (Line/Crew). |
6 |
36 |
Elsie Askew foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
36 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
36 |
Continued as Navy (Line/Crew). |
7 |
38 |
Moved to a new world. |
8 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Continued as Navy (Line/Crew). |
8 |
43 |
Vessel participates in a notable military engagement. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Retired. |
9 |
46 |
Moved to a new world. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Good fortune. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |