Retired Project Leader Ernestine Fletcher  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 85 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 1 (-2) 6 (0)111716
Noisy, Self-blaming
 
Skills
Admin 1
Astrogation 2
Athletics 0
Carouse 1
Drive (Wheel) 2
Electronics (Comms) 1
Gun Combat (Archaic) 2
Gun Combat (Slug) 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Language (Floriani (Florian League)) 1
Language (Galanglic (3rd Imperium)) 1
Leadership 1
Mechanic 1
Medic 2
Persuade 1
Pilot 0
Profession (Worker/Religion) 2
Science (Space Sciences) 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Petty Officer, 3rd class23
Scout Explorer 01
Merchant Merchant Marine 3rd Officer36
Believer Holy Warrior Fighter12
Drifter Wanderer 02
Believer Missionary/Humanitarian Project Leader35
 
Name Type Affinity Enmity Power Influence Species
Wm Robins Enemy 0 2 3 1 Cafadan (M/53)
Wm Robins has had an unexpected run of good fortune lately.
Kim Ross Enemy 0 2 0 1 Kedepu (F/62)
Hayden Sutton Rival 1 1 0 1 Urunishani (M/67)
Hayden Sutton is a questionable figure such as a criminal, pirate or disgraced noble.
Dalton Roland Rival 0 1 1 1 Urunishani (M/56)
Icy Franklin Enemy 0 1 5 5 Luriani (F/56)
Ebbe Pekawa Contact 1 1 2 0 Bwap (F/46)
Lular Scott Enemy 0 2 0 1 Sydite (F/22)
Lular Scott's influence is diminished.
Birtie Peaton Enemy 0 5 5 4 Irhadre (F/61)
Talmage Mason Enemy 0 2 0 4 Urunishani (M/41)
Victor Romero Enemy 0 4 3 0 Urunishani (M/31)
Victor Romero is out of contact doing something interesting but not suspicious.
Liam Holland Ally 2 0 2 1 Urunishani (M/39)
Jeffrey Grain Ally 2 0 1 2 Libert (M/28)
Jeffrey Grain’s relationships have begun to affect the character.
Elza McLusky Ally 5 0 0 4 Urunishani (M/34)
Casper McNamara Contact 4 2 0 4 Urunishani (M/22)
Casper McNamara was ruined by misfortune caused by the character.
Casper McNamara gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 19 Ernestine Fletcher foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Flight).
2 23 Ernestine Fletcher foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 26 Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Flight).
3 27 Ernestine Fletcher is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4 27 Became a Scout (Explorer).
4 28 Psychologically damaged by Ernestine Fletcher's time in the scouts.
5 28 Became a Merchant (Merchant Marine) with the new title Crewman.
5 32 Bankrupted by a rival. Gain the other trader as a Rival.
6 32 Became a Believer (Holy Warrior) with the new title Hopeful.
6 33 Ernestine Fletcher refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ernestine Fletcher's faith.
6 36 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
7 36 Continued as Believer (Holy Warrior).
7 39 Ernestine Fletcher aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
8 39 Failed to qualify for Field Researcher (Scholar).
8 39 Became a Drifter (Wanderer).
9 43 Continued as Drifter (Wanderer).
9 44 Ernestine Fletcher do not know what happened to Ernestine Fletcher. There is a gap in Ernestine Fletcher's memory.
10 44 Failed to qualify for Broker (Merchant).
10 44 Submitted to the draft.
10 44 Returned to Merchant (Merchant Marine).
10 46 Make an unexpected connection outside Ernestine Fletcher's normal circles. Gain a Contact.
11 48 Aging Crisis. Owe 40,000 for medical bills.
11 48 Retired at age 48.
11 48 Continued as Merchant (Merchant Marine).
11 51 A good deal ensures Ernestine Fletcher is living the high life for a few years.
11 52 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 52 Aging Crisis. Owe 10,000 for medical bills.
12 52 Continued as Merchant (Merchant Marine).
12 53 A good deal ensures Ernestine Fletcher is living the high life for a few years.
12 56 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
13 56 Aging Crisis. Owe 30,000 for medical bills.
13 56 Continued as Merchant (Merchant Marine).
13 59 Given advanced training in a specialist field
13 60 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
14 60 Aging Crisis. Owe 10,000 for medical bills.
14 60 Continued as Merchant (Merchant Marine).
14 63 A good deal ensures Ernestine Fletcher is living the high life for a few years.
14 64 Forced to muster out.
15 64 Aging Crisis. Owe 60,000 for medical bills.
15 64 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
15 66 Ernestine Fletcher refused an offer of inducements to betray Ernestine Fletcher's faith. Gain 4 enemies.
15 68 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
16 68 Aging Crisis. Owe 10,000 for medical bills.
16 68 Continued as Believer (Missionary/Humanitarian).
16 69 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 72 Aging Crisis. Owe 10,000 for medical bills.
17 72 Continued as Believer (Missionary/Humanitarian).
17 74 Gained a contact.
17 76 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
18 76 Aging Crisis. Owe 50,000 for medical bills.
18 76 Continued as Believer (Missionary/Humanitarian).
18 80 A new romantic starts. Gain an Ally.
18 80 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
19 80 Aging Crisis. Owe 10,000 for medical bills.
19 80 Continued as Believer (Missionary/Humanitarian).
19 82 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
20 84 Aging Crisis. Owe 60,000 for medical bills.
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