Retired Assistant Director Exie Mcandrew  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 85 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 2 (-2) 8 (0)111A28
Refreshed, Detail-oriented
 
Skills
Animals (Training) 1
Astrogation 1
Broker 1
Deception 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 2
Jack-of-All-Trades 1
Mechanic 0
Melee (Bludgeon) 1
Melee (Unarmed) 1
Pilot 0
Recon 1
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 01
Rogue Thief 01
Prisoner Fixer 11
Agent Corporate Agent Assistant Director57
Drifter Wanderer 01
Scout Courier Scout12
Believer Holy Warrior Hopeful01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Sab Abotwa-a Enemy 0 2 2 5 Bwap (F/36)
Alberto Ames Enemy 0 2 0 2 Yilean (M/77)
Alberto Ames's influence is diminished.
Marie Stoker Contact 0 2 3 1 Sylean (M/24)
An incident occured.
Lorena Allen Contact 2 1 3 4 Dynchia, Imperium (F/84)
Cassie Tow Contact 1 0 3 6 Trexen (F/59)
Rodney Watton Contact 0 1 0 2 Dynchia, Imperium (M/30)
Rodney Watton belongs to an uncommon alien species.
Billie Aubert Contact 1 2 0 3 Irhadre (F/73)
Dottie Sanders Contact 2 1 2 0 Dynchia, Imperium (F/37)
Leola Matthews Enemy 0 4 3 1 Dynchia, Imperium (F/82)
Ora Burton Enemy 0 2 1 3 Dynchia, Imperium (F/32)
Ora Burton is out of contact doing something interesting but not suspicious.
Junior Harper Enemy 0 2 1 1 Dynchia, Imperium (M/48)
Jeremy Sanders Ally 3 0 1 1 Dynchia, Imperium (M/24)
 
Term Age History
1 18 Failed to qualify for Field Researcher (Scholar).
1 18 Submitted to the draft.
1 18 Became a Scout (Explorer).
1 20 Scarred. Fully recovered. Owe 5,000 for medical bills.
2 20 Became a Rogue (Thief).
2 22 Arrested
3 22 Became a Prisoner (Fixer).
3 24 Parole hearing.
3 26 Promoted to Prisoner (Fixer) rank 1.
3 26 Paroled from prison.
4 26 Became a Agent (Corporate Agent).
4 28 Rewarded for a successful mission.
5 30 Continued as Agent (Corporate Agent).
5 34 Birth or Death involving a family member or close friend.
5 34 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
6 34 Continued as Agent (Corporate Agent).
6 36 Advanced training in a specialist field.
6 38 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
7 38 Continued as Agent (Corporate Agent).
7 40 Befriended by a senior agent.
7 42 Promoted to Agent (Corporate Agent) rank 3.
8 42 Continued as Agent (Corporate Agent).
8 46 Go undercover to investigate an enemy.
8 45 Crime pays off. Gain victim as Enemy.
8 46 Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent.
9 46 Continued as Agent (Corporate Agent).
9 49 Established a network of contacts. Gain 3 contacts.
9 50 Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director.
10 50 Continued as Agent (Corporate Agent).
10 51 Advanced training in a specialist field.
10 54 Forced to muster out.
11 54 Failed to qualify for Merchant Marine (Merchant).
11 54 Became a Drifter (Wanderer).
11 55 Betrayed by a friend. One of Exie Mcandrew's Contacts or Allies betrays Exie Mcandrew, ending Exie Mcandrew's career. That Contact or Ally becomes a Rival or Enemy.
12 55 Switched to Scout (Courier) with previous rank.
12 56 Exie Mcandrew survey an alien world.
12 59 Promoted to Scout (Courier) rank 1 with the new title Scout.
13 59 Aging Crisis. Owe 10,000 for medical bills.
13 59 Retired at age 59.
13 59 Attempted to change assignments.
13 59 Failed to qualify for Surveyor (Scout).
13 59 Continued as Scout (Courier).
13 63 Exie Mcandrew's ship is damaged, and Exie Mcandrew have to hitch-hike Exie Mcandrew's way back across the stars to the nearest scout base.
13 63 Gain 3 Contacts. Gain 3 Enemies.
14 63 Aging Crisis. Owe 40,000 for medical bills.
14 63 Became a Believer (Holy Warrior) with the new title Hopeful.
14 64 Opponents of Exie Mcandrew's belief system ambush Exie Mcandrew.
14 64 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
15 64 Aging Crisis. Owe 20,000 for medical bills.
15 64 Retired.
15 66 A new romantic starts. Gain an Ally.
16 68 Aging Crisis. Owe 30,000 for medical bills.
16 72 Birth or Death involving a family member or close friend.
17 72 Aging Crisis. Owe 50,000 for medical bills.
17 74 Good fortune.
18 76 Aging Crisis. Owe 30,000 for medical bills.
18 77 A romantic relationship ends badly. Gain a Rival or Enemy.
19 80 Aging Crisis. Owe 60,000 for medical bills.
19 83 Birth or Death involving a family member or close friend.
20 84 Aging Crisis. Owe 10,000 for medical bills.
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