Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Rogue (Thief). |
2 |
22 |
Arrested |
3 |
22 |
Became a Prisoner (Fixer). |
3 |
24 |
Parole hearing. |
3 |
26 |
Promoted to Prisoner (Fixer) rank 1. |
3 |
26 |
Paroled from prison. |
4 |
26 |
Became a Agent (Corporate Agent). |
4 |
28 |
Rewarded for a successful mission. |
5 |
30 |
Continued as Agent (Corporate Agent). |
5 |
34 |
Birth or Death involving a family member or close friend. |
5 |
34 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
34 |
Continued as Agent (Corporate Agent). |
6 |
36 |
Advanced training in a specialist field. |
6 |
38 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
38 |
Continued as Agent (Corporate Agent). |
7 |
40 |
Befriended by a senior agent. |
7 |
42 |
Promoted to Agent (Corporate Agent) rank 3. |
8 |
42 |
Continued as Agent (Corporate Agent). |
8 |
46 |
Go undercover to investigate an enemy. |
8 |
45 |
Crime pays off. Gain victim as Enemy. |
8 |
46 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
9 |
46 |
Continued as Agent (Corporate Agent). |
9 |
49 |
Established a network of contacts. Gain 3 contacts. |
9 |
50 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
10 |
50 |
Continued as Agent (Corporate Agent). |
10 |
51 |
Advanced training in a specialist field. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
54 |
Became a Drifter (Wanderer). |
11 |
55 |
Betrayed by a friend. One of Exie Mcandrew's Contacts or Allies betrays Exie Mcandrew, ending Exie Mcandrew's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
55 |
Switched to Scout (Courier) with previous rank. |
12 |
56 |
Exie Mcandrew survey an alien world. |
12 |
59 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Attempted to change assignments. |
13 |
59 |
Failed to qualify for Surveyor (Scout). |
13 |
59 |
Continued as Scout (Courier). |
13 |
63 |
Exie Mcandrew's ship is damaged, and Exie Mcandrew have to hitch-hike Exie Mcandrew's way back across the stars to the nearest scout base. |
13 |
63 |
Gain 3 Contacts. Gain 3 Enemies. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
64 |
Opponents of Exie Mcandrew's belief system ambush Exie Mcandrew. |
14 |
64 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
64 |
Retired. |
15 |
66 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Birth or Death involving a family member or close friend. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
Good fortune. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
83 |
Birth or Death involving a family member or close friend. |
20 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |