Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
A crime lord considers Faith Mcarthy his protégé. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
A police detective or rival criminal forces Faith Mcarthy to flee and vows to hunt Faith Mcarthy down. Gain an Enemy. |
3 |
25 |
Became a Army (Infantry) with the new title Private. |
3 |
26 |
Thrown into a brutal ground war |
3 |
29 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
29 |
Continued as Army (Infantry). |
4 |
33 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
37 |
Attacked by enemies and injured. |
5 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
37 |
Gain Enemy if Faith Mcarthy don't already have one. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
41 |
Victim of a crime |
6 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
43 |
Attacked by enemies that Faith Mcarthy easily defeat. |
7 |
43 |
Gain Enemy if Faith Mcarthy don't already have one. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
46 |
Contact with Government. |
9 |
49 |
Continued as Drifter (Barbarian). |
9 |
50 |
Faith Mcarthy do not know what happened to Faith Mcarthy. There is a gap in Faith Mcarthy's memory. |
10 |
50 |
Became a Citizen (Corporate). |
10 |
53 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
53 |
Returned to Drifter (Barbarian). |
11 |
54 |
Faith Mcarthy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
54 |
Switched to Citizen (Colonist). |
12 |
58 |
A revolution, attack or other unusual event throws Faith Mcarthy's life into chaos, forcing Faith Mcarthy to leave the planet. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Retired. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Birth or Death involving a family member or close friend. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Moved to a new world. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
80 |
A new romantic starts. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |