Retired Detective Fannie Wheeler  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia, Imperium 85 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 5 (-1)None111775
Depraved, Pushy
 
Skills
Admin 0
Advocate 2
Broker 0
Deception 0
Diplomat 0
Drive 0
Electronics 0
Explosives 1
Flyer 0
Language (Gvegh (Vargr)) 1
Leadership 0
Medic 0
Melee 0
Pilot 0
Recon 2
Science (Physical Sciences) 0
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Corporate 01
Agent Law Enforcement Detective34
Drifter Barbarian 01
Drifter Wanderer 03
Scout Courier 01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Alva McDonaugh Ally 3 0 1 0 Dynchia, Imperium (M/43)
Howard Gillis Contact 1 2 4 1 Dynchia, Imperium (M/26)
Hayes Ramos Ally 2 0 2 3 Dynchia, Imperium (M/21)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 19 Fannie Wheeler learn something Fannie Wheeler should not have – a corporate secret, a political scandal – which Fannie Wheeler can profit from illegally.
2 22 Voluntarily left Corporate
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 25 Severely injured. Fully recovered. Owe 1,250 for medical bills.
2 26 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 26 Continued as Agent (Law Enforcement).
3 29 Advanced training in a specialist field.
3 30 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
4 30 Continued as Agent (Law Enforcement).
4 32 Befriended by a senior agent.
4 34 Forced to continue current assignment.
4 34 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
5 34 Continued as Agent (Law Enforcement).
5 37 Injured. Fully recovered. Owe 2,500 for medical bills.
6 37 Became a Drifter (Barbarian).
6 40 Fannie Wheeler do not know what happened to Fannie Wheeler. There is a gap in Fannie Wheeler's memory.
7 40 Failed to qualify for Corporate (Citizen).
7 40 Switched to Drifter (Wanderer).
7 41 Betrayed by a friend. One of Fannie Wheeler's Contacts or Allies betrays Fannie Wheeler, ending Fannie Wheeler's career. That Contact or Ally becomes a Rival or Enemy.
8 41 Failed to qualify for Merchant Academy.
8 41 Submitted to the draft.
8 41 Became a Scout (Courier).
8 45 Psychologically damaged by Fannie Wheeler's time in the scouts.
9 45 Returned to Drifter (Wanderer).
9 49 Find valuable salvage.
10 49 Continued as Drifter (Wanderer).
10 51 Suffer from a life-threatening illness.
11 51 Aging Crisis. Owe 30,000 for medical bills.
11 51 Retired at age 51.
11 51 Retired.
11 52 Moved to a new world.
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 56 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 59 Aging Crisis. Owe 60,000 for medical bills.
13 61 Gained a contact.
14 63 Aging Crisis. Owe 60,000 for medical bills.
14 64 Encounter a Psionic institute.
14 64 Tested for psionic powers
15 67 Aging Crisis. Owe 30,000 for medical bills.
15 71 Betrayal. Convert an Ally into a Rival or Enemy.
16 71 Aging Crisis. Owe 60,000 for medical bills.
16 72 Birth or Death involving a family member or close friend.
17 75 Aging Crisis. Owe 40,000 for medical bills.
17 76 Betrayal. Convert an Ally into a Rival or Enemy.
18 79 Aging Crisis. Owe 40,000 for medical bills.
18 80 A new romantic starts. Gain an Ally.
19 83 Aging Crisis. Owe 40,000 for medical bills.
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