Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Florance Carbey went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Moved to a new world. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Became a Scout (Explorer). |
7 |
38 |
Florance Carbey have no idea what happened to Florance Carbey – they found Florance Carbey's ship drifting on the fringes of friendly space. |
8 |
38 |
Failed to qualify for Intelligence (Agent). |
8 |
38 |
Submitted to the draft. |
8 |
38 |
Became a Marine (Marine Support) with the new title Marine. |
8 |
40 |
Assigned to an assault on an enemy fortress. |
8 |
42 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
9 |
42 |
Attempted to change assignments. |
9 |
42 |
Failed to qualify for Star Marine (Marine). |
9 |
42 |
Continued as Marine (Marine Support). |
9 |
46 |
On the front lines of a planetary assault and occupation. |
10 |
46 |
Continued as Marine (Marine Support). |
10 |
50 |
A mission goes wrong; Florance Carbey and several others are captured and mistreated by the enemy. Gain Florance Carbey's jailer as an Enemy. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
53 |
Florance Carbey aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Retired. |
12 |
57 |
Find an Alien Artifact. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Birth or Death involving a family member or close friend. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
Moved to a new world. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
84 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
20 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |