Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Florida Bell spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
A job goes wrong, forcing Florida Bell to flee off-planet. |
3 |
25 |
Became a Agent (Corporate Agent). |
3 |
28 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Became a Scholar (Physician). |
4 |
30 |
Refuse to join a cheat in some fashion. |
5 |
32 |
Continued as Scholar (Physician). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Promoted to Scholar (Physician) rank 1. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Switched to Scholar (Field Researcher) with previous rank. |
6 |
37 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
7 |
37 |
Failed to qualify for Courier (Scout). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
40 |
Failed to qualify for Merchant Academy. |
8 |
40 |
Became a Drifter (Scavenger). |
8 |
42 |
Offered job by a patron. Now owe him a favor. |
8 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
44 |
Failed to qualify for Colonist (Citizen). |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
46 |
Attacked by enemies and injured. |
9 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Gain Enemy if Florida Bell don't already have one. |
9 |
48 |
Forced to continue current assignment. |
9 |
48 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
50 |
Betrayed by a friend. One of Florida Bell's Contacts or Allies betrays Florida Bell, ending Florida Bell's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
51 |
Florida Bell come into conflict with a splinter group Florida Bell's own religion which maintains Florida Bell's version is the wrong one. Gain 1 Rivals. |
12 |
51 |
Entered Merchant Academy with the Business curriculum. |
12 |
52 |
Join a social movement. |
12 |
55 |
Graduated. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
55 |
Retired at age 55. |
13 |
55 |
Became a Merchant (Broker). |
13 |
55 |
Promoted to Merchant (Broker) rank 1. |
13 |
58 |
Florida Bell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
14 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
58 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
14 |
61 |
Florida Bell is sent to a new community or parish to preach The Word among the poor. |
14 |
62 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
62 |
Continued as Believer (Holy Warrior). |
15 |
64 |
Florida Bell faith enjoys an explosion of popularity largely thanks to Florida Bell's efforts. |
15 |
64 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
15 |
66 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
66 |
Continued as Believer (Holy Warrior). |
16 |
70 |
Florida Bell come into conflict with a splinter group Florida Bell's own religion which maintains Florida Bell's version is the wrong one. Gain 2 Rivals. |
17 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
70 |
Retired. |
17 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
75 |
A new romantic starts. Gain an Ally. |
19 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
79 |
Gained a contact. |
20 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |