Retired Project Leader Floy Cole  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 85 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 2 (-2) 9 (1)111429
Athletic build
 
Skills
Admin 1
Advocate 1
Art (Presentation/Holography) 1
Astrogation 0
Carouse 1
Diplomat 1
Electronics (Remote Ops) 1
Flyer 0
Gun Combat 0
Jack-of-All-Trades 1
Leadership 2
Mechanic 1
Persuade 1
Pilot (Small Craft) 2
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Belief) 2
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 01
Drifter Scavenger 23
Scout Surveyor Scout12
Noble Administrator Supervisor22
Noble Diplomat 2nd Secretary21
Believer Missionary/Humanitarian Project Leader33
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Mona Pabst Rival 1 3 6 1 Dynchia (F/29)
Wilbur Blakely Ally 3 0 3 1 Zhodani, Imperium (M/51)
Wilbur Blakely gains in power and influence.
Wilbur Blakely has negatively life-changing event.
Wilbur Blakely is a questionable figure such as a criminal, pirate or disgraced noble.
Edison Flores Rival 0 0 0 3 Tapazmal (M/77)
Bernice Greerson Enemy 0 3 1 0 Ne Kraeda ren Kelva (M/50)
Berry Guillan Contact 3 1 0 2 Ne Kraeda ren Kelva (M/25)
Arline Peaton Contact 1 1 0 4 Murrissi (F/26)
Lissie Edward Contact 1 0 0 1 Dynchia, Imperium (F/63)
 
Term Age History
1 18 Failed to qualify for Ground Assault (Marine).
1 18 Submitted to the draft.
1 18 Became a Scout (Explorer).
1 22 Floy Cole inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 22 Became a Drifter (Scavenger).
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Continued as Drifter (Scavenger).
3 27 Good fortune
3 30 Promoted to Drifter (Scavenger) rank 2.
4 30 Continued as Drifter (Scavenger).
4 31 Attacked by enemies and injured.
4 31 Lightly injured, no permanent damage. Fully recovered.
4 31 Gain Enemy if Floy Cole don't already have one.
4 34 Forced to muster out.
5 34 Switched to Scout (Surveyor) with previous rank.
5 35 A new romantic starts. Gain an Ally.
5 38 Forced to continue current assignment.
5 38 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
6 38 Continued as Scout (Surveyor).
6 40 Floy Cole have no idea what happened to Floy Cole – they found Floy Cole's ship drifting on the fringes of friendly space.
7 40 Became a Noble (Administrator) with the new title Assistant.
7 41 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 44 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
8 44 Attempted to change assignments.
8 44 Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank.
8 45 time as a ruler or playboy gives Floy Cole a wide range of experiences.
8 48 Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary.
9 48 Attempted to change assignments.
9 48 Returned to Noble (Administrator).
9 49 Floy Cole reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Floy Cole sponge off Floy Cole's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
9 52 Promoted to Noble (Administrator) rank 2 with the new title Supervisor.
10 52 Aging Crisis. Owe 40,000 for medical bills.
10 52 Retired at age 52.
10 52 Voluntarily left Administrator
10 52 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 53 Floy Cole refuse to secretly provide religious rites for a dying leader or noble, because they do not share Floy Cole's faith.
10 56 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 56 Aging Crisis. Owe 10,000 for medical bills.
11 56 Continued as Believer (Missionary/Humanitarian).
11 58 Gained a contact.
11 60 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 60 Continued as Believer (Missionary/Humanitarian).
12 63 Floy Cole accepted an offer of inducements to betray Floy Cole's faith. Gain 880,000 in cash.
12 64 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
13 64 Aging Crisis. Owe 30,000 for medical bills.
13 64 Retired.
13 67 Gained a contact.
14 68 Aging Crisis. Owe 10,000 for medical bills.
14 71 Gained a contact.
15 72 Aging Crisis. Owe 10,000 for medical bills.
15 73 Betrayal. Convert an Ally into a Rival or Enemy.
16 76 Aging Crisis. Owe 50,000 for medical bills.
16 77 Gained a contact.
17 80 Aging Crisis. Owe 60,000 for medical bills.
17 83 Betrayal. Convert an Ally into a Rival or Enemy.
18 84 Aging Crisis. Owe 10,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙