Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Dilettante) with the new title Wastrel. |
1 |
19 |
Become deeply involved in politics on Gertie Sapping's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
22 |
Continued as Noble (Dilettante). |
2 |
25 |
Become deeply involved in politics on Gertie Sapping's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
26 |
Continued as Noble (Dilettante). |
3 |
30 |
time as a ruler or playboy gives Gertie Sapping a wide range of experiences. |
3 |
30 |
Promoted to Noble (Dilettante) rank 1. |
4 |
30 |
Continued as Noble (Dilettante). |
4 |
31 |
Gertie Sapping reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Gertie Sapping sponge off Gertie Sapping's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
4 |
34 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
5 |
34 |
Continued as Noble (Dilettante). |
5 |
37 |
Become deeply involved in politics on Gertie Sapping's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Noble (Dilettante) rank 3. |
6 |
38 |
Continued as Noble (Dilettante). |
6 |
42 |
Gertie Sapping manipulate and charm Gertie Sapping's way through high society. Gain a Rival and an Ally. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Colonist (Citizen). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
44 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
44 |
Became a Scout (Courier). |
8 |
46 |
Gertie Sapping inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
50 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
51 |
Gertie Sapping faith enjoys an explosion of popularity largely thanks to Gertie Sapping's efforts. |
10 |
51 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
54 |
Forced to continue current assignment. |
10 |
54 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Believer (Mainstream Believer). |
11 |
56 |
Gertie Sapping is sent to a new community or parish to preach The Word among the poor. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Continued as Believer (Mainstream Believer). |
12 |
60 |
Gertie Sapping is sent to a new community or parish to preach The Word among the poor. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Continued as Believer (Mainstream Believer). |
13 |
63 |
Gertie Sapping accepted an offer of inducements to betray Gertie Sapping's faith. Gain 710,000 in cash. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Retired. |
14 |
69 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Good fortune. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |