Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Severely injured. Owe 10,000 for medical bills. |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Switched to Drifter (Scavenger). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Returned to Drifter (Wanderer). |
3 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Grace Fleming is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Failed to qualify for Courier (Scout). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
35 |
Grace Fleming do not know what happened to Grace Fleming. There is a gap in Grace Fleming's memory. |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
38 |
Grace Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Grace Fleming retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Grace Fleming is chosen to represent Grace Fleming's faith in a vid show or other highly public forum. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Someone more charismatic but less devout than Grace Fleming has become Grace Fleming's superior. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Believer (Missionary/Humanitarian). |
10 |
51 |
Grace Fleming aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired. |
11 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Victim of a crime. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
80 |
Moved to a new world. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |