Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Scholar (Physician). |
2 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
29 |
Voluntarily left Physician |
3 |
29 |
Became a Drifter (Scavenger). |
3 |
30 |
Harriette Edward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
37 |
Harriette Edward have been following false teachings! |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
45 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Harriette Edward come into conflict with a splinter group Harriette Edward's own religion which maintains Harriette Edward's version is the wrong one. Gain 2 Rivals. |
9 |
47 |
Returned to Drifter (Wanderer). |
9 |
49 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Returned to Believer (Holy Warrior). |
10 |
50 |
Harriette Edward aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired. |
11 |
54 |
Moved to a new world. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
Moved to a new world. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
Victim of a crime. |
19 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |