Retired Sergeant Harry Stewart  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 85 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 1 (-2)111651
Confident Posture, Isolated, Hardy
 
Skills
Animals 0
Art (Performing) 0
Astrogation 0
Athletics (Dexterity) 1
Broker 2
Diplomat 1
Electronics (Comms) 2
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 1
Mechanic 0
Pilot 0
Profession (Hostile Environment) 0
Recon 2
Seafarer 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout22
Drifter Scavenger 02
Merchant Broker 22
Agent Law Enforcement Sergeant24
Believer Missionary/Humanitarian Junior Project Worker01
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Christ McPherson Enemy 0 3 2 0 Darmine (M/88)
Christ McPherson is diminished in both power and influence.
Tomas Matson Rival 2 0 0 0 Tezcat (M/23)
Relationship altered.
Dock Ford Contact 0 2 2 1 Darmine (M/22)
Elmo Scenay Ally 3 1 0 1 Thaggeshi (M/26)
Elmo Scenay was ruined by misfortune caused by the character.
Lenora Jemmy Enemy 0 1 1 3 Darmine (F/15)
Kevin Nguyen Ally 5 0 0 0 Solomani, Imperium (M/33)
Fernando Weaver Ally 3 0 1 5 Hanen (M/37)
 
Term Age History
1 18 Became a Scout (Courier).
1 21 Serve as the courier for an important message from the Imperium.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 23 Harry Stewart's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harry Stewart fail to help. Gain an Enemy.
2 23 Harry Stewart inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 26 Promoted to Scout (Courier) rank 2.
3 26 Voluntarily left Courier
3 26 Became a Drifter (Scavenger).
3 29 Betrayed by a friend. One of Harry Stewart's Contacts or Allies betrays Harry Stewart, ending Harry Stewart's career. That Contact or Ally becomes a Rival or Enemy.
4 29 Became a Merchant (Broker).
4 33 Make an unexpected connection outside Harry Stewart's normal circles. Gain a Contact.
4 33 Forced to continue current assignment.
4 33 Promoted to Merchant (Broker) rank 1.
5 33 Continued as Merchant (Broker).
5 37 Harry Stewart's business or ship thrives.
5 37 Promoted to Merchant (Broker) rank 2.
6 37 Voluntarily left Broker
6 37 Failed to qualify for Artist (Entertainer).
6 37 Returned to Drifter (Scavenger).
6 38 Betrayed by a friend. One of Harry Stewart's Contacts or Allies betrays Harry Stewart, ending Harry Stewart's career. That Contact or Ally becomes a Rival or Enemy.
7 38 Failed to qualify for Merchant Academy.
7 38 Submitted to the draft.
7 38 Became a Agent (Law Enforcement) with the new title Rookie.
7 41 Advanced training in a specialist field.
8 42 Continued as Agent (Law Enforcement).
8 46 A new romantic starts. Gain an Ally.
8 46 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
9 46 Continued as Agent (Law Enforcement).
9 48 Advanced training in a specialist field.
9 50 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
10 50 Continued as Agent (Law Enforcement).
10 51 Life ruined by a criminal gang. Gain the gang as an Enemy
11 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 54 Harry Stewart retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 55 Aging Crisis. Owe 40,000 for medical bills.
12 55 Retired at age 55.
12 55 Voluntarily left Missionary/Humanitarian
12 55 Retired.
12 58 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
13 59 Aging Crisis. Owe 30,000 for medical bills.
13 63 A new romantic starts. Gain an Ally.
14 63 Aging Crisis. Owe 10,000 for medical bills.
14 65 A romantic relationship ends badly. Gain a Rival or Enemy.
15 67 Aging Crisis. Owe 40,000 for medical bills.
15 71 Victim of a crime.
16 71 Aging Crisis. Owe 60,000 for medical bills.
16 74 A new romantic starts. Gain an Ally.
17 75 Aging Crisis. Owe 60,000 for medical bills.
17 78 Moved to a new world.
18 79 Aging Crisis. Owe 50,000 for medical bills.
18 80 Moved to a new world.
19 83 Aging Crisis. Owe 50,000 for medical bills.
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