Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Heather Harrington's ship is damaged, and Heather Harrington have to hitch-hike Heather Harrington's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
20 |
Advanced training in a specialist field. |
2 |
23 |
Promoted to Citizen (Colonist) rank 1. |
3 |
23 |
Continued as Citizen (Colonist). |
3 |
24 |
A revolution, attack or other unusual event throws Heather Harrington's life into chaos, forcing Heather Harrington to leave the planet. |
4 |
24 |
Became a Entertainer (Performer). |
4 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Continued as Entertainer (Performer). |
5 |
29 |
One of Heather Harrington's pieces of art is stolen, and the investigation brings Heather Harrington into the criminal underworld. |
6 |
32 |
Continued as Entertainer (Performer). |
6 |
35 |
Criticised a questionable political leader on Heather Harrington's homeworld, causing his downfall. Gain an Enemy |
6 |
35 |
An investigation, tour, project or expedition goes wrong, stranding Heather Harrington far from home. |
7 |
36 |
Voluntarily left Performer |
7 |
36 |
Became a Drifter (Wanderer). |
7 |
40 |
Heather Harrington do not know what happened to Heather Harrington. There is a gap in Heather Harrington's memory. |
8 |
40 |
Became a Merchant (Broker). |
8 |
44 |
Promoted to Merchant (Broker) rank 1. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
47 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
48 |
Promoted to Merchant (Broker) rank 2. |
10 |
48 |
Continued as Merchant (Broker). |
10 |
51 |
A good deal ensures Heather Harrington is living the high life for a few years. |
11 |
52 |
Continued as Merchant (Broker). |
11 |
56 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
56 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
12 |
56 |
Continued as Merchant (Broker). |
12 |
59 |
Heather Harrington's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
59 |
Returned to Drifter (Wanderer). |
13 |
63 |
Heather Harrington do not know what happened to Heather Harrington. There is a gap in Heather Harrington's memory. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Retired at age 63. |
14 |
63 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
66 |
Opponents of Heather Harrington's belief system ambush Heather Harrington. |
14 |
66 |
Nearly killed. Owe 40,000 for medical bills. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
Retired. |
15 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |