Retired Initiate Hedwig Cadden  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 85 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0)111137
Directionless, Treasonous
 
Skills
Admin 0
Athletics 0
Electronics (Computers) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Mechanic 1
Persuade 1
Profession (Worker/Religion) 2
Profession (Sports/Track & Field) 1
Recon 0
Science (Social Sciences/Belief) 1
Stealth 0
Streetwise 1
Survival 0
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Drifter Scavenger 03
Citizen Colonist 01
Believer Holy Warrior Hopeful03
Drifter Wanderer 02
Believer Mainstream Believer Initiate14
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Gaaduui Er Enemy 0 2 4 1 Vilani, Imperium (M/27)
Gaaduui Er gains in influence.
Emmit Stewart Enemy 0 4 2 1 Tapazmal (M/22)
Salome Brown Rival 1 0 1 0 Dolphin, Imperium (F/46)
Alexis Gregory Rival 1 2 0 3 Darrian, Imperium (F/34)
Alexis Gregory's influence is diminished.
Timothy Bluit Rival 0 2 1 2 Tapazmal (M/39)
Timothy Bluit is actually an organisation such as a political movement or modest sized business.
Leora Graves Enemy 0 2 1 1 Suerrat (F/53)
Rella Steeves Enemy 0 4 1 2 Tapazmal (F/38)
Relationship redefined. Ally becomes an enemy.
Gustav Richards Ally 3 0 3 2 Tapazmal (M/28)
Eahlariyla Hriyikheih Rival 1 3 1 4 Aslan (F/10)
Abel Pena Ally 3 0 1 1 Irhadre (M/52)
Vida Taylor Ally 5 0 5 1 Tapazmal (F/28)
 
Term Age History
1 18 Failed to qualify for University.
1 18 Submitted to the draft.
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 22 A mission goes wrong; Hedwig Cadden and several others are captured and mistreated by the enemy. Gain Hedwig Cadden's jailer as an Enemy.
2 22 Became a Drifter (Scavenger).
2 23 Attacked by enemies that Hedwig Cadden easily defeat.
2 23 Gain Enemy if Hedwig Cadden don't already have one.
3 26 Voluntarily left Scavenger
3 26 Became a Citizen (Colonist).
3 28 Life ruined by a criminal gang. Gain the gang as an Enemy
4 28 Failed to qualify for Cavalry (Army).
4 28 Returned to Drifter (Scavenger).
4 32 Find an Alien Artifact.
5 32 Continued as Drifter (Scavenger).
5 33 Hedwig Cadden do not know what happened to Hedwig Cadden. There is a gap in Hedwig Cadden's memory.
6 33 Became a Believer (Holy Warrior) with the new title Hopeful.
6 36 Hedwig Cadden come into conflict with a splinter group Hedwig Cadden's own religion which maintains Hedwig Cadden's version is the wrong one. Gain 2 Rivals.
7 36 Switched to Drifter (Wanderer).
7 37 Lightly injured, no permanent damage. Fully recovered.
8 37 Returned to Believer (Holy Warrior).
8 40 Hedwig Cadden faith is shaken.
9 41 Continued as Believer (Holy Warrior).
9 43 Hedwig Cadden aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
10 43 Returned to Drifter (Wanderer).
10 44 Betrayed by a friend. One of Hedwig Cadden's Contacts or Allies betrays Hedwig Cadden, ending Hedwig Cadden's career. That Contact or Ally becomes a Rival or Enemy.
11 44 Switched to Believer (Mainstream Believer) with the new title Lay Person.
11 48 Victim of a crime
12 48 Aging Crisis. Owe 60,000 for medical bills.
12 48 Retired at age 48.
12 48 Continued as Believer (Mainstream Believer).
12 51 Hedwig Cadden is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
12 52 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 52 Aging Crisis. Owe 50,000 for medical bills.
13 52 Continued as Believer (Mainstream Believer).
13 56 Hedwig Cadden secretly provide religious rites for a dying leader or noble, although they do not share Hedwig Cadden's faith. Gain an Ally in the family and a Rival who disagrees with Hedwig Cadden's choice.
14 56 Aging Crisis. Owe 50,000 for medical bills.
14 56 Continued as Believer (Mainstream Believer).
14 60 Hedwig Cadden accepted an offer of inducements to betray Hedwig Cadden's faith. Gain 210,000 in cash.
15 60 Aging Crisis. Owe 10,000 for medical bills.
15 60 Retired.
15 62 Contact with Government.
16 64 Aging Crisis. Owe 50,000 for medical bills.
16 68 A romantic relationship ends badly. Gain a Rival or Enemy.
17 68 Aging Crisis. Owe 60,000 for medical bills.
17 70 Moved to a new world.
18 72 Aging Crisis. Owe 20,000 for medical bills.
18 75 A romantic relationship ends badly. Gain a Rival or Enemy.
19 76 Aging Crisis. Owe 30,000 for medical bills.
19 77 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
20 80 Aging Crisis. Owe 10,000 for medical bills.
20 83 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
21 84 Aging Crisis. Owe 60,000 for medical bills.
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