Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Hope Clubb's work is sabotaged by unknown parties. Hope Clubb may salvage what Hope Clubb can and give up. |
2 |
20 |
Became a Army (Infantry) with the new title Private. |
2 |
22 |
Thrown into a brutal ground war |
2 |
22 |
Injured. Fully recovered. |
2 |
24 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Army (Cavalry) with previous rank. |
3 |
25 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
4 |
25 |
Became a Merchant (Broker). |
4 |
27 |
Smuggle illegal items onto a planet. |
5 |
29 |
Continued as Merchant (Broker). |
5 |
31 |
A good deal ensures Hope Clubb is living the high life for a few years. |
5 |
33 |
Promoted to Merchant (Broker) rank 1. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
36 |
Make an unexpected connection outside Hope Clubb's normal circles. Gain a Contact. |
6 |
37 |
Promoted to Merchant (Broker) rank 2. |
7 |
37 |
Voluntarily left Broker |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
38 |
Attacked by enemies that Hope Clubb easily defeat. |
7 |
38 |
Gain Enemy if Hope Clubb don't already have one. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
42 |
Offered job by a patron. Now owe him a favor. |
8 |
45 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
45 |
Failed to qualify for Explorer (Scout). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
46 |
Established a network of contacts. Gain 3 contacts. |
10 |
49 |
Continued as Agent (Law Enforcement). |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
53 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
11 |
53 |
Continued as Agent (Law Enforcement). |
11 |
56 |
Good fortune |
11 |
57 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
12 |
57 |
Continued as Agent (Law Enforcement). |
12 |
59 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Retired. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Contact with Government. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Victim of a crime. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |