Retired Sergeant Hope Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 85 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 2 (-2) 6 (0)111426
Insouciant, Missing patches of beard
 
Skills
Admin 1
Astrogation 2
Athletics 0
Broker 2
Diplomat 0
Drive (Walker) 1
Electronics (Comms) 1
Gun Combat (Archaic) 1
Investigate 0
Medic 0
Melee (Grapple) 3
Pilot 0
Recon 2
Science (Physical Sciences) 0
Stealth 1
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scholar Scientist 01
Army Infantry Lance Corporal11
Army Cavalry Lance Corporal11
Merchant Broker 23
Drifter Scavenger 22
Agent Law Enforcement Sergeant24
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Malinda Schmidt Contact 3 2 1 2 Darmine (F/29)
Clara McPherson Contact 1 1 0 0 Solomani, Imperium (F/40)
Clara McPherson is particularly unusual, such as an artificial intelligence or very alien being.
Alexander Forrest Contact 3 2 0 3 Libert (M/30)
Alexander Forrest gained influence with the character’s assistance.
Alexis Walker Contact 3 1 5 1 Ayansh'i (F/22)
Imogene Kerran Rival 0 1 5 0 Swanfeh (F/78)
Iidgiidsi Nikhu Enemy 0 0 0 3 Vilani, Imperium (F/79)
Erick Shorten Ally 3 0 1 0 Tezcat (M/70)
 
Term Age History
1 18 Became a Scholar (Scientist).
1 20 Hope Clubb's work is sabotaged by unknown parties. Hope Clubb may salvage what Hope Clubb can and give up.
2 20 Became a Army (Infantry) with the new title Private.
2 22 Thrown into a brutal ground war
2 22 Injured. Fully recovered.
2 24 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
3 24 Attempted to change assignments.
3 24 Switched to Army (Cavalry) with previous rank.
3 25 Forced out after co-operating with military investigation in commanding officer's illegal activity.
4 25 Became a Merchant (Broker).
4 27 Smuggle illegal items onto a planet.
5 29 Continued as Merchant (Broker).
5 31 A good deal ensures Hope Clubb is living the high life for a few years.
5 33 Promoted to Merchant (Broker) rank 1.
6 33 Continued as Merchant (Broker).
6 36 Make an unexpected connection outside Hope Clubb's normal circles. Gain a Contact.
6 37 Promoted to Merchant (Broker) rank 2.
7 37 Voluntarily left Broker
7 37 Became a Drifter (Scavenger).
7 38 Attacked by enemies that Hope Clubb easily defeat.
7 38 Gain Enemy if Hope Clubb don't already have one.
7 41 Promoted to Drifter (Scavenger) rank 1.
8 41 Continued as Drifter (Scavenger).
8 42 Offered job by a patron. Now owe him a favor.
8 45 Promoted to Drifter (Scavenger) rank 2.
9 45 Failed to qualify for Explorer (Scout).
9 45 Submitted to the draft.
9 45 Became a Agent (Law Enforcement) with the new title Rookie.
9 46 Established a network of contacts. Gain 3 contacts.
10 49 Continued as Agent (Law Enforcement).
10 53 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 53 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
11 53 Continued as Agent (Law Enforcement).
11 56 Good fortune
11 57 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
12 57 Continued as Agent (Law Enforcement).
12 59 Life ruined by a criminal gang. Gain the gang as an Enemy
13 59 Aging Crisis. Owe 30,000 for medical bills.
13 59 Retired at age 59.
13 59 Retired.
13 63 Betrayal. Convert an Ally into a Rival or Enemy.
14 63 Aging Crisis. Owe 60,000 for medical bills.
14 64 Contact with Government.
15 67 Aging Crisis. Owe 40,000 for medical bills.
15 71 Moved to a new world.
16 71 Aging Crisis. Owe 40,000 for medical bills.
16 73 Victim of a crime.
17 75 Aging Crisis. Owe 60,000 for medical bills.
17 79 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 79 Aging Crisis. Owe 10,000 for medical bills.
18 80 A romantic relationship ends badly. Gain a Rival or Enemy.
19 83 Aging Crisis. Owe 20,000 for medical bills.
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