Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Criticised a questionable political leader on Hulda Williams's homeworld, causing his downfall. Gain an Enemy |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Hulda Williams far from home. |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
26 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
28 |
Join homeworld’s celebrity circles |
3 |
28 |
Gain a contact |
3 |
30 |
Promoted to Entertainer (Journalist) rank 3. |
4 |
30 |
Continued as Entertainer (Journalist). |
4 |
34 |
Expose or are involved in a scandal of some sort. |
5 |
34 |
Became a Scout (Explorer). |
5 |
35 |
Hulda Williams inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
35 |
Became a Agent (Intelligence). |
6 |
39 |
Established a network of contacts. Gain 1 contacts. |
6 |
39 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
39 |
Continued as Agent (Intelligence). |
7 |
43 |
Go undercover to investigate an enemy. |
7 |
43 |
Betrayed by a friend. One of Hulda Williams's Contacts or Allies betrays Hulda Williams, ending Hulda Williams's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
43 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
43 |
Continued as Agent (Intelligence). |
8 |
44 |
Established a network of contacts. Gain 1 contacts. |
8 |
47 |
Promoted to Agent (Intelligence) rank 3. |
9 |
47 |
Continued as Agent (Intelligence). |
9 |
51 |
An investigation takes on a dangerous turn. |
9 |
51 |
Nearly killed. Fully recovered. |
9 |
51 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
10 |
51 |
Continued as Agent (Intelligence). |
10 |
54 |
Hard times caused by a lack of interstellar trade costs Hulda Williams's job. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
57 |
A notable academic consults with Hulda Williams about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Continued as Believer (Missionary/Humanitarian). |
12 |
60 |
Hulda Williams come into conflict with a splinter group Hulda Williams's own religion which maintains Hulda Williams's version is the wrong one. Gain 2 Rivals. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Retired. |
13 |
62 |
Birth or Death involving a family member or close friend. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
81 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |