Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
Widely recognized. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
25 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Inez Johnson's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
32 |
Became a Scout (Explorer). |
5 |
34 |
Inez Johnson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Courier (Scout). |
6 |
36 |
Continued as Scout (Explorer). |
6 |
40 |
Spend several years jumping from world to world in Inez Johnson's scout ship. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
43 |
When dealing with an alien race, Inez Johnson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
44 |
Promoted to Scout (Explorer) rank 2. |
8 |
44 |
Continued as Scout (Explorer). |
8 |
47 |
Psychologically damaged by Inez Johnson's time in the scouts. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Good fortune. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Accused of a crime. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Good fortune. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Good fortune. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
Victim of a crime. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |